It's not up to you. If the majority of casual players, who are also the majority of players like it, then your opinion is irrelevant.
It's not up to you. If the majority of casual players, who are also the majority of players like it, then your opinion is irrelevant.
You can't say this without evidence...this is purely speculation. What I said is a fact, unless they change the whole being an mmo thing which then probably might put them up for false advertising. I.e bait and switch.
Last edited by Katish; 04-06-2024 at 10:50 PM.
People clamor for new duty support. The majority of interactions with actually people on the internet can be extremely mixed regardless if you believe the great community fallacy or not. The point is that people today would rather not have to deal with rude people. And on the internet, that makes it harder to avoid. Granted, I don't agree with the sentiment of playing a mmo like a single-player game, but this game, as it is, absolutely gives that impression. The msq is solo. The challenges players take for the most part are solo or, at their extent, solo based. This is more a single-player game than a multiplayer one. If you exclude optional content, you barely have to play with anyone. And even when you do, the majority of players are silent. You might as well be playing a single-player game.
I think you are throwing a hissy fit because you know you're wrong in this assessment regardless of any numbers that none of us have. Even the Bancho numbers aren't accurate. So, asking for numerical proof in any argument here is disingenuous at best and argumentative at worst. I will be blocking you since all you want to do is agrue and not discuss.
You assume I am throwing a hissy fit, you are wrong. I just want the game to be as it is advertised lel...which is why I don't disagree that this game is becoming what you said, which is unfortunate. And I am not asking for anything in terms numerical data, not sure where that came from, I just said that you can't say that legitimately because it does require data to be determined as true, not that I want said data. And sure block me, I don't care, apparently me spitting facts is seen as "not here to discuss", when I want to discuss and come to a resolution else why would I chat here in the first place...I think you are throwing a hissy fit because you know you're wrong in this assessment regardless of any numbers that none of us have. Even the Bancho numbers aren't accurate. So, asking for numerical proof in any argument here is disingenuous at best and argumentative at worst. I will be blocking you since all you want to do is agrue and not discuss.
It's also bad to assume I don't want trusts expanded I do (where did I say I didn't, I brought it up last post lel)...but I don't want it to consume the mmo experience to implement a single player experience.
Last edited by Katish; 04-06-2024 at 11:33 PM.




These two playstyles are not mutually exclusive. Modern games do have to include 'quickplay' content that can facilitate players to jump into content easily on their own during shorter play sessions, otherwise players with more regular work and school related commitments just end up dropping the game. The downside is that 'community-building' typically only happens when you have larger numbers of players collaborating together and interacting in the same zone, and that's essential for long term player retention. LFG shouts in an exploratory zone as a throwback to traditional MMOs have as much of a place as DF and PF.
It's also worth noting that solo content need not necessarily be trivial or even designed around casual players, with solo Deep Dungeons and the various Bozja duels being examples of this. I think the point around Dawntrail and Multiplayer is simply the recognition that this game needs a new set of exploratory zones to foster more community interaction.


Bots are yet another problem. I wasn't a fan of the ranks system either; but I did like the fact that they forced us to pool our individual efforts, and that's the direction I'd like to see them take more often. Overall, this seems to me to be a direction that satisfies both the "multiplayer at all costs" community and those who want to play a completely single-player game (a community that may, incidentally, ignore this type of event).Ishgard Restoration was also something that a lot of people didn't like because of what it entailed lol. It was basically just a competition for bots/early plugin users unless you dedicated extensive hours every day during the competitions to get a position (I was doing 14-16 hour days and only managed to get the final slot in the top 12 for LTW Saint without plugins). The collaborative nature of it was really only for buying and selling mats off gatherers to fuel the crafters lol. Otherwise it was just people focusing on crafting coupled with maybe a few random bards to try to provide entertainment.
I genuinely hope they never bring back Resto Rankings because it will be an entirely different story now with plugins that automatically solve crafts for you and ones that remove wait times with macros to pump them out even faster. Anyone who actually wants to try to participate as a vanilla player will literally have no chance. Those who do stand a chance will probably be getting even less sleep than last time.
The game should be competitive but absolutely not in that way with how loose they are with third-party now.
The incentive would be that you want to because it's enjoyable to you.
Others may find it enjoyable to be in a game that's filled with other players giving it a living feeling that NPCs can't provide but at the same time prefer to go about doing things mostly by themselves.
Some days I want to be interacting with other players so I do that. Other days I'm not feeling up to random socialization so I stick to doing things with my friends. And then there are the days when I'm not up to socializing at all and I do what can be done solo. But I'm still going out and about into the cities and open world zones so I add to the feeling of a living world even if I'm not directly interacting.
Optimal is the enemy of fun.
So many complaints of dissatisfaction and boredom come from those who choose to blast through content the "optimal" way instead of in a way that would have been more fun, such as playing with others even though it would be at a slower pace. They try to convince themselves that being optimal is fun and yet in the end they are rarely satisfied.
Just something to consider.
There is plenty of cooperation in the daily roulettes, even if there is no open acknowledgement of it.What is remotely “cooperative” about the daily roulettes
You can’t fail them if you tried, the tank doesn’t even need to care about the existence of the other players because they are functionally immortal, the raid bosses never have mechanics that require you to care about other players you all just collectively wail on the boss (myths is the worst for this)
If you swapped out 99% of players in this game with bots most people wouldn’t even notice
There is no cooperation in the daily roulettes, the only casual content that has any cooperation is field content and IR
Ever try doing a roulette where half the group has chosen not to cooperate and stands at the entrance instead of helping to kill mobs/bosses to progress through the instance?
Those who actively participate are choosing to cooperate. Those who stand around doing nothing aren't.
What most of the daily roulettes don't require is coordination, which would be a different topic.
Last edited by Jojoya; 04-08-2024 at 06:40 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



