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  1. #1
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    286
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TBerry View Post
    The more you want force players together the more they will repel each other.
    Exactly. You cant force people to play together. If a player wants to do solo content or play the game solo, then let them. If they didn't want SOLO content, then get rid of trusts, duty roulette, squadrons, BLU mage in its infant stage etc. Dont make potd, HoH, etc. soloable. FFXIV has something for everyone. SE will be adding more multiplayer content to the game in DT, that's great but if people don't want to play it, they don't have to. Trusts & Duty roulette will be in DT; Beastmaster will probably be solo content at first, like BLU mage was.
    (5)
    Last edited by Nighthawky2010; 03-29-2024 at 06:12 PM.

  2. #2
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Remove all solo choices, nuke them from orbit, YP already made the solo experience its called XVI.
    (1)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Duty Support can stay. I use it if I want to apply what I learned from doing 30-60 mins dummy practice when learning a new job.
    (3)

  4. #4
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Can't wait to see how easier classes will be this coming expansion. I'm basically in my own little corner giggling reading all of this nonsense instead of skipping this thread.

    This is the only popular MMO that I played. The other indie free P2W MMOs that I only spend half a year on before hopping to another....those have some form of solo content. I've never played WoW before. I'm willing to bet that despite certain things being locked behind multiplayer content that there's single player content there. I'm not sure what the problem is. Thread is confusing. What am I missing?
    (2)

  5. #5
    Player
    Boldprint's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Bold Print
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    IDK what y'all are talking about, there is plenty of multiplayer stuff, but for someone who doesn't want a 90 minute Que they can do it alone and get it done. this game is pretty linear, you have do the entire story to get to next areas. if they are start forcing that one people they will just quit, just like every mmo for the 20 years. enjoy what you got or quit, because the majorty of players who plya like the current state.
    (7)

  6. #6
    Player
    Kakure's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    If anything, FFXIV needs to do far more to accommodate solo players. Every required dungeon (including, for instance, the ones needed to unlock aether currents or beast tribes) and story trial should have solo support options. Relic weapons should never again be tied to massive field operations with dozens or hundreds of players.

    I wouldn't have a problem playing with others if I didn't routinely encounter trashy idiots who ruin the experience for everyone else, but that's life. I do not want to get to the emotional crescendo of the story, invested in the characters and full of feels, and then load into the final trial between a blue frog named named after a character from a popular TV show and a shirtless male Roe in gold bunny tights and a neon rooster head. If that means that the normal version of a story trial has slightly less involved mechanics than it otherwise might have had, so be it.
    (8)

  7. #7
    Player
    Zexianna's Avatar
    Join Date
    Mar 2024
    Location
    Limsa
    Posts
    4
    Character
    Zexianna Noir
    World
    Hyperion
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kakure View Post
    If anything, FFXIV needs to do far more to accommodate solo players. Every required dungeon (including, for instance, the ones needed to unlock aether currents or beast tribes) and story trial should have solo support options. Relic weapons should never again be tied to massive field operations with dozens or hundreds of players.

    I wouldn't have a problem playing with others if I didn't routinely encounter trashy idiots who ruin the experience for everyone else, but that's life. I do not want to get to the emotional crescendo of the story, invested in the characters and full of feels, and then load into the final trial between a blue frog named named after a character from a popular TV show and a shirtless male Roe in gold bunny tights and a neon rooster head. If that means that the normal version of a story trial has slightly less involved mechanics than it otherwise might have had, so be it.
    So let's have shallow gameplay so you can avoid other people's glams? Wow. Relics should *always* be some sort of a grind, and should never again be an easy, boring, antisocial tome farm. If you don't like exploration zones, then you don't have to do them.
    (6)

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    780
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well tough break on tirals cause I remember Yoshi P saying that the final trial needs to be done by 8 players when people were asking if they would do more stuff like what they did with hydaelan.
    (0)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kakure View Post
    If anything, FFXIV needs to do far more to accommodate solo players. Every required dungeon (including, for instance, the ones needed to unlock aether currents or beast tribes) and story trial should have solo support options. Relic weapons should never again be tied to massive field operations with dozens or hundreds of players.

    I wouldn't have a problem playing with others if I didn't routinely encounter trashy idiots who ruin the experience for everyone else, but that's life. I do not want to get to the emotional crescendo of the story, invested in the characters and full of feels, and then load into the final trial between a blue frog named named after a character from a popular TV show and a shirtless male Roe in gold bunny tights and a neon rooster head. If that means that the normal version of a story trial has slightly less involved mechanics than it otherwise might have had, so be it.
    Relic weapons are not even in the same dictionary as “required.” That is an optional trophy made to be earned.
    (9)

  10. #10
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    4,044
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    It doesn't IMO.

    But it isn't something that should be overly extensive to where it intrudes deeply on the multiplayer aspect (or to where it comes at the expense of). E.g., giving people the option of whether they consume story-related content solo or with other players I think is fine, as are most of the systems they have introduced.

    But I do strongly think that Island Sanctuary was a step too far with it. -- It only really had the solo element of it. Sure, I could invite people to my island, but that's about it... If I want to help friends with their island; I can't.

    Multiplayer should be a core focus of the game -- But it shouldn't be the only focus. It's an MMO, sure -- But how people consume the MMO, and how the interact with an MMO will differ greatly.
    (0)

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