Quote Originally Posted by Mawlzy View Post
Yes. The problem is your reference to an average player. This may seem like a pedantic point, but to me it's critical. Like the average number of children in a family, in which it is physically impossible to have a non-integer number of children, the "average player" in FL is meaningless because the skill/playstyle distribution is trimodal:

1. Players who don't give a tinker's cuss and will likely never improve.
2. Players who play because they enjoy PvP, and tend to naturally improve, either passively by playing or actively by analyzing the mode and talking to others.
3. Premade members (formed to farm wins, not simply friends playing together). A small minority, almost completely dislocated from the rest of the community.

My position is that, to improve the average skill level, you increase the ratio of players in group 2 relative to group 1 (for example, by reducing rewards so less group 1 players queue), and by eliminating group 3 entirely. I think I've explained the reasons for that more than adequately by now.
You can't even accept that my concern is valid, and I think your solution is inactionable and wouldn't even work, so probably just give up here.

You say my actions are short sighted, that remains to be seen. I've seen more commanders, more communication, and more grouping up in the past few months then my entire 6 years of XIV. I think these things improves the mode, so as long as I'm able to, even if it's not very much, I'm gonna push FL in that direction.