



This kinda reminds me my producer when I worked in video games. "I have no idea how you're gonna do it, just do it, even though I got explained why it's pure fantasy. Not my problem."I doubt very much that it's a "utopia dream", nor that it takes a "Super Ai" given that the evaluating and rewarding performance based upon various types of contribution in large scale non-organized (ie non pre-made) combat has been around for at least 15 years that I'm aware of, at least more- so it pre-dates AI.
Which is not to say that those systems are perfect, and that whomever designs them doesn't factor in some types of contribution, or work-arounds that benefit specific roles- however it should be possible.
I'm not saying how it would be done - I would be surprised if it didn't factor roles into account - so no -why would kills matter equally across all jobs, I would also be surprised in modes with objectives, that points towards breaking ice- for example- wouldn't count. I've seen similar contribution used in other games.
However I'm not the game designer. I have no idea of how they would weight what type of contribution and how they would calculate in the game. Not my problem.![]()
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