Yea the balance could use some tweaking sure but i think the main issue causing fl to suck as it very much does right now is premades, not just parties of 4 queueing together but discord servers with pvpers queueing up at the same time in multiple parties of 4 trying to get as many of their parties into a match as possible, and then deciding amongst themselves who the winner of that match will be before it even starts. I have played WAY too many matches where one team just attacks one other specific team regardless of their score or objectives or anything for the entire match handing an easy win to the "chosen" team. That's not pvp, that's a group of jerks wasting peoples time to farm easy wins while having zero actual skill at pvp whatsoever. I think a few things that might help with this are 1. separate frontline matches into casual and ranked. 2. remove the ability to queue in parties AT ALL from casual matches, you either queue alone or not at all. 3. make ranked matches REQUIRE full premade parties, that way everyone knows what they're getting into, let the people who want to work together outside of the game to coordinate and strategize do it to their hearts content AGAINST EACH OTHER instead of against unsuspecting groups of random people queueing to just complete their daily roulette or try to work on getting their seal rock coat.
I don't have a problem with the idea of people wanting to play frontlines together with outside methods of communication that allow for better strategy and shot calling and whatnot that's great the problem is you can't throw those groups up against randoms who don't know what's going on and don't have that same ability to coordinate with each other. Find a way to keep them separate and punish groups who abuse the system to waste the time of random people who might enjoy pvp but get turned off by it because of their toxic cheating behaviours.

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