The problem is more that I don't comprehend how it even stresses you out. It's a random casual dungeon. I don't comprehend how you care so much.That's not what I meant at all.
I meant it's not fun based on what you said. The player who doesn't care they are bad and doesn't seek to improve. If that player's fun comes at the cost of stressing out other players by making them have to deal with them, I don't think that's very fun. We want to chill we want to relax, have an easy run, and go about our day. The only person chilled and relaxed is the person taking advantage of those who do care.
Don't you think that's selfish? It's a social game you need players to be able to do what their role is to some degree of competency. The higher your number next to your role the more I expect you to know. My expectation of a sprout at 40 is different than a sprout at 70, 80 and when they reach 90.
I've played Whitemage for 8 years solid singularly as my main job I played. I'm tolerant as I said of people making mistakes, you see it all the time.
But being tolerant of something doesn't mean it's okay - and it's not like I assume malice of the player on them being bad. It has little to do with dungeons. We're talking about PF for higher-end content specifically. Dungeons and normal trials should be preparing you but it's not. So if you're already dead weight in a dungeon, what's the expectation for harder content then where it starts to become increasingly more difficult to cover for other peoples mistakes? Where does it end? To what extent must we accommodate?
What I have suggested and many others have suggested is that it's not inherently the player's fault, the game should acclimate players to be competent for their level in the role they are playing.
Competent enough should they choose to take their steps into harder content it's less of a wall and more of a hurdle.
Wait, we are talking about PF and higher end content now?
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