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  1. #27
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    265
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nadda View Post
    It has little to do with dungeons. We're talking about PF for higher-end content specifically.
    It has everything to do with dungeons though. You replied to a post discussing dungeons, and are instead bringing up PF related etiquette. (Edit: I'm saying the reply to the poster, not the overall thread)

    Quote Originally Posted by Nadda View Post
    The player who doesn't care they are bad and doesn't seek to improve. If that player's fun comes at the cost of stressing out other players by making them have to deal with them, I don't think that's very fun. We want to chill we want to relax, have an easy run, and go about our day. The only person chilled and relaxed is the person taking advantage of those who do care.
    Quote Originally Posted by Nadda View Post
    Don't you think that's selfish?
    Quote Originally Posted by Nadda View Post
    Where does it end? To what extent must we accommodate?
    The game provides you all the tools you need to play the game with the types of players that meet your criteria. You can create your own PFs and linkshells and network with the types of players who take the game more seriously... and that's fine.

    But once you queue up into Duty Finder, you agree to play with the team the Duty Finder matches you with, or... take the penalty. If you queue up to someone else's PF, you meet their standards or... leave them and find ones that are more in line with yours. Demanding a particular skill level from the team you're randomly matched with, is a you problem, and in the other players' point of view, you're the selfish one, trying to hinder their fun, just to save a few minutes of your day.

    Now, if someone without the skills, lies their way into your PF and ruins your day, then sure, complain all you want.

    Quote Originally Posted by Nadda View Post
    Dungeons and normal trials should be preparing you but it's not.
    Perhaps it should, perhaps it shouldn't. The game is trying to appeal to a wide audience, with differing views and opinions on what constitutes fun.

    Quote Originally Posted by Nadda View Post
    What I have suggested and many others have suggested is that it's not inherently the player's fault, the game should acclimate players to be competent for their level in the role they are playing.
    Competent enough should they choose to take their steps into harder content it's less of a wall and more of a hurdle.
    Players who're interested in more difficult content will learn and do it regardless, players who aren't, won't ever care. Trying to force people into content they're not interested in, is how you lose your customers.

    And not all players care about improving in their entertainment medium, nor should they. Having to do homework, look up spreadsheets and guides, and practice punching a dummy is boring, it's tedium, and all for what? Just to play a game to meet someone else's standards?

    Quote Originally Posted by Nadda View Post
    So if you're already dead weight in a dungeon
    They're not dead weight if they're pressing their buttons and trying to do any damage, or if they're doing mechanics and happen to play suboptimally and/or make mistakes. If they're hanging around at the entrance doing nothing, you then have an argument for dead weight.
    (1)
    Last edited by Erzaa; 03-20-2024 at 07:09 PM.