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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,363
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I have some friends that are "bad" as per what a lot of people would say. They don't literally grief duties with bad aggro management, or things that immediately spell the doom of the party. But they do subpar damage, they die to more things than most, or just struggle with some things. They also don't care about outputting an optimal or decent dps rotation, they just want to press buttons and have fun. This is not even talking about actual handicapped players irl. You'll never know, and you'll still harass them for being bad. It's kinda crummy if you ask me.

    I'm not gonna throw stones at them for having a different type of fun than what people consider a straight gamer experience in MMOs. The casual content is designed for them in mind, and they're having lots of fun in it. There isn't that many players like that in the game to begin with, but I've stumbled on true disasters in some roulettes (rarely), and we went through it eventually. They were having fun, trying, and I never cared. I helped, and spending 5 or 10 more minutes to clear it didn't make me mad about it.

    I feel that a lot of people have serious entitlement and anger management issues online. Not only that, but it's very telling on the individualist IRL mindset as well.

    People that constantly try to pit each other against each other for being "bad" are a total gatekeeping eye sore. Instead of trying to remove half the playerbase, perhaps it could be more productive to actually push for intricate jobs and things that don't necessarily ask for a higher base difficulty in casual content, but a higher ceiling for those who can.
    (3)

  2. #2
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    345
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    I feel that a lot of people have serious entitlement and anger management issues online. Not only that, but it's very telling on the individualist IRL mindset as well.

    People that constantly try to pit each other against each other for being "bad" are a total gatekeeping eye sore. Instead of trying to remove half the playerbase, perhaps it could be more productive to actually push for intricate jobs and things that don't necessarily ask for a higher base difficulty in casual content, but a higher ceiling for those who can.
    It's entitled to be a burden on others because as you said they don't care because they are having fun? I don't think it is fun. I'm tolerant of it. If this thread didn't exist I wouldn't even be talking about it really.

    Nobody here is best player to ever play the game. I'm not the best nor is anybody else here. Well, if we're not the best but we're not the worst that makes us the Average. I'm at that level quite comfortably. People who are objectively bad at the game are not average. So why are we trying to lower the bar and say they are when they aren't?

    Now to preface there are three Don't's on the path of being a decent player:

    Don't be a burden. I can't play your role for you, this is a team game, do your job well enough. Don't expect to skate by doing things half hearted.

    Don't make excuses. When you make a mistake, own up to it, no BS, no pointing fingers, Ask questions if you're confused, and try not to repeat it again.

    Don't be a jerk. Don't kick people when they are down, A good team is a unit, if they fail we fail, we pick people up, we try again, focus on doing your job.


    Nobody here is being a jerk by pointing out the obvious. I'm not gonna start harassing people and making people feel bad for playing a game they should be enjoying. The game needs to do a better job of teaching players.
    EXs/Unreals are not hard the gap between that and normal content isn't as far as people think, we've not given players the tools to acclimate to that level. Sure people socialize or just care about the story fair enough.
    You don't need to be max level to go to parties or socialize.
    You don't need to play the game to experience the story.
    You do need to be competent if you want to play the content that the designers spent the most resources on.

    If you coddle people they'll never have a chance to grow. That to me is toxic positivity.
    I'm not asking for base content to be difficult. It should be able to acclimate people to a certain degree of competency that doesn't exist right now.
    I can't tell people who as you say subpar damage, dying or struggling they are doing a great job. In a world without adversity may seem like heaven, but really it's a type of hell, and the game has not given people the agency or competency to escape it.
    I'm not gatekeeping people out of content when I talk about this stuff. When having conversations like this - we've been holding the gate open so people can do this content.
    Only to be told; Oh people don't HAVE to do it if they don't want do, they don't HAVE to get better because the majority of the game doesn't expect them to.
    Now tell me? How am I denying entry to the gates when you're constructing a wall behind me of excuses why people shouldn't try to be better?
    I want those people in here, but the game and our community at large is giving people every excuse to stay away.
    (7)
    Last edited by Nadda; 03-19-2024 at 10:45 PM.