Results 1 to 10 of 1188

Hybrid View

  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    As tiring as it is, it's still best to dismantle the "roll a DPS" argument than to dismiss it. Not for the sake of the person making that argument, they've already made up their mind, but for the off-chance of someone else reading through and needs convincing that we need to be more than healbots. Even with the 100 pages of debate that would convince most reasonable people, someone new jumping into the discussion shouldn't have to read through all of that when it's easy enough to repeat the counterpoint anyway.

    If tanks can get a healthy mix of damage buttons and mitigation buttons, then healers can also have a healthy mix of damage buttons and healing buttons. If DPS can get the occasional mitigation or healing utility outside of their role, then tanks and healers should also be able to do things outside of their usual role.

    This goes back to a larger point that Square really needs to learn at some point; we're not simply playing a role, we're playing jobs. WHM should feel like a master of the natural elements, wielder of holy magic, capable of sanctifying their teammates and smiting with righteous judgement. Instead we stare menacingly at the opponent for 30s straight and pop a flower every now and then. AST should feel like a manipulator of time and fate, capable of bringing good fortune and reversing/accelerating pain. It has some of that fantasy within the healing kit, but not in the barebones Malefic spam, and the duplicate effects of the cards don't make me feel like I'm doing anything with fate whatsoever.

    Relegating healers to only healing is also counter to how the game has been designed for the past 11 years. It would be a massive time-sink to redesign all that content to make us spend most of our time healing, and would massively increase the skill floor, effectively only keeping veteran healers around. Whether we like it or not, content has to have some leeway on the amount of damage it can throw at us (even if I agree that it should be less lenient than it is now) purely to let less skilled healers catch up with healing demands, as well as to let the team overall make a few mistakes without causing wipes. The moment you have that leeway, you also make room for damage, and that should also be more engaging for healers than a nuke and dot.
    (4)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,011
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Relegating healers to only healing is also counter to how the game has been designed for the past 11 years. It would be a massive time-sink to redesign all that content to make us spend most of our time healing, and would massively increase the skill floor, effectively only keeping veteran healers around. Whether we like it or not, content has to have some leeway on the amount of damage it can throw at us (even if I agree that it should be less lenient than it is now) purely to let less skilled healers catch up with healing demands, as well as to let the team overall make a few mistakes without causing wipes. The moment you have that leeway, you also make room for damage, and that should also be more engaging for healers than a nuke and dot.
    Honestly, making healers heal all the time in order to clear content doesn't only just filter out new players by massively increasing the skill floor, it would also eventually cause veterans who can handle the healing to quit, because I'm pretty sure no one wants to main a role where any one mistake you make will immediately wipe the party. We can look at The Feast for a prime example of that, the healer role was seriously underpopulated because one singular mistake you make could lose you the match, not many people would want or care for that kind of pressure all the time.
    (2)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,948
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheDustyOne View Post
    As tiring as it is, it's still best to dismantle the "roll a DPS" argument than to dismiss it. Not for the sake of the person making that argument, they've already made up their mind, but for the off-chance of someone else reading through and needs convincing that we need to be more than healbots. Even with the 100 pages of debate that would convince most reasonable people, someone new jumping into the discussion shouldn't have to read through all of that when it's easy enough to repeat the counterpoint anyway[...]
    At some point we might just wanna compile a list of posts that we can link to debunk these common 'counterpoints'.

    Recycled arguments deserves recycled responses.
    (1)