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  1. #151
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean if you can not manage your conditional buffs then put more time into practicing or put the conditional buffs tab else where to make it easier for you to track. We don't need anymore coddling on jobs as they are, currently.
    It's not the inability to manage. I can. I don't mind losing stacks should trash pack/boss dies earlier than expected. I can always rebuild. What I am after is it doesn't hurt if we are able to keep these buffs for the next pull. Perhaps, we are not able to rebuild them outside of battle. I don't see why it can't be a natural progression for PLD.
    (0)

  2. #152
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,314
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    What if all tanks got a passive trait that basically let them treat all incoming damage like it's 'wildcharge' damage.

    Or like rework Reprisal to let tanks turn unavoidable damage into basically a tankbuster.
    (0)
    Last edited by mallleable; 03-04-2024 at 10:24 AM. Reason: one more thing

  3. #153
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,621
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    My tank wishlist would be:

    1. Don't reduce GNB actions to appease people who don't like GNB.
    2. Stop making bosses teleport mid every five seconds.
    3. Reduce boss hitbox size.
    (6)

  4. #154
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,314
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Passage of Arms rework idea

    Reduce the cooldown of Passage to something like 5-10 seconds or so, but it now costs, and drains the Oath gauge so long as you hold the channel. And while you hold the channel, you build stacks of Sword Oath.
    (1)

  5. #155
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by mallleable View Post
    Passage of Arms rework idea

    Reduce the cooldown of Passage to something like 5-10 seconds or so, but it now costs, and drains the Oath gauge so long as you hold the channel. And while you hold the channel, you build stacks of Sword Oath.
    Holy Sheltron already costs gauge, along with DRK using MP on TBN but the latter has an actual effect when the shield breaks. It is actually fine as it is. In my opinion, PLD is the only tank that can use their spammable mit. Keep it like that.
    (0)

  6. #156
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,314
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Thinking about some button condensing they could do for GNB to make room for a new skill where No mercy turns into Bow Shock when used only because they have similar animations.
    (0)

  7. #157
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by mallleable View Post
    Thinking about some button condensing they could do for GNB to make room for a new skill where No mercy turns into Bow Shock when used only because they have similar animations.
    I think the most obvious thing they could do is just make No Mercy's button become Double Down. Could even remove the bullet costs and it probably would solve the drift hell problem on GNB.

    Could very likely do the same thing with Primal Rend and Inner Release.
    (0)

  8. #158
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,314
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Oizen View Post
    I think the most obvious thing they could do is just make No Mercy's button become Double Down. Could even remove the bullet costs and it probably would solve the drift hell problem on GNB.

    Could very likely do the same thing with Primal Rend and Inner Release.
    Or another thing they could do is put Bow Shock on continuation, and have it porc off Sonic Break, and then rework Sonic Break to be like Powder Mark from e11 so it can be useful in AOE.

    Or Sonic Break turns in to Bow Shock when used.
    (0)
    Last edited by mallleable; 03-15-2024 at 06:00 AM.

  9. #159
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Ok. More of a pet peeve than an actual issue, Confiteor combo is ranged but in order to begin your ranged "rotation", you need to go within melee range to open with Requiescat.

    What if there will be a trait that increases the range of Requiescat?
    (1)

  10. #160
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I want that DPS Stances return, optimally how they were when every tank had them.
    • in ARR PLD had a DPS Stance at lvl30 and the Tank Stance at lvl40 Back then Enmity was way more GCD depended as it is today (tanks were able to tank without Tank stance at least at lower levels) there for PLD had no DPS Rotation
    • WAR in ARR had no DPS Stance, therefor WAR's Tank Stance enabled multiple skills like Unchained and WAR also featured a DPS and a Tank Rotation

    things changed in Heavensward, in general Tanks got a bit more harmonized but not to an annoying degree:
    • PLD got a DPS Rotation and an DPS Combo Finisher (aswell as some magics) while WAR got a DPS Stance with Deliverance and the Introduction of Fell Cleave (aswell as Decimate)
    • DRK was introduced and unlike the other Tanks DRK could've their Tank- and DPS Stance active at the same time! where the other tanks were Stance Dancing

    sorry for that Story Time bit but I felt like it^^
    on that point.. would it be bad if the Tank Stance gets rolled up to the Tank Trait while they just add a DPS Stance?
    (0)

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