
Make shield bash a oGcd that is weaved in between Fast Blade/Riot Blade/Royal Authority
The main idea was to introduce alternative openers to combos with added utility. As of current date, there's already Expiacion and Circle of Scorn. Adding more oGCDs with no other requirement is just boring. Just see EW SMN.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
I might be blind but i have not seen anyone suggested to make Sword Oath Stacks be a part of PLD's gauge.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.




Quite happy with GNB's changes:
Our 8 No Mercy GCDs are always set in stone and Burst strike moves out of 20s burst, still usefull on 30s bursts. Removal on dash damage is a huge breathing room.
I don't know how it will change the overrall rotation but I think the burst will try to use 2 Burst Strike and keep one for the mid-minute Gnashing Fang.
IMO those are very good changes. Bloodfest giving 3 new GCDs that doesn't require ammos gives more flexibility on ammo usage and is less punishing in cases where GNB can't build up enough cartridges before the next burst.
On the "bad" side / No informations:
Camouflage remains a gamble mitigation tool and a weaker 90s.
No information on guaranteed direct crit, variance might remain an ennemy.
Aurora is still a bit weak compared to WAR's Equilibrium. I wish they would increase the healing or give an excogitation effect. The second charge doesn't make up for a mid healing tool.
Sonic break seems to remain with Bow shock despite the two having the same purpose but different.
For PLD, this is mostly animation changes but:
-We still don't have Divine Might on the job gauge, which would make sense in their philosophy of not "watching buffs&dots".
-Passage of Arms is still a cone, not that big of a deal.
-No animation change on Goring blade?
PLD was quite solid from the start, I don't think it needed many changes.
For DRK, same thing, mostly animation changes with 1 extra button:
Not going to repeat everything that was said about the job weaknesses in its design... Living shadow is still a thing, burst is all over the place, filler is boring, and so on.



Where is elsewhere? The giant echo chambers like reddit where they tell anyone with any real criticism to fuck off here instead?
One big wish for 7.0 is making synced PLD not awful to play.
For some reason Sheltron is the resource spender that is rushed out, and our mana pool sits unused for damage until 64 for Holy Spirit and 72 for Holy Circle!
So low level is essentially 1-2-3 with 2 OGCDs and one GCD damage ability. It makes me wince whenever I'm matched with lower content.
Player

Either nerf WAR or buff DRK. There’s no in between. Or just delete DRK altogether, the dude been suffering for so long it’s not even funny anymore.
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