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  1. #31
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Valence View Post
    I could write an essay on this, but the title says it all already: this finale mechanic in P10S felt such a breath of fresh air after spending our time playing DDR and solving mechanics (especially finicky crap like Bonds 3). It felt great for the simple reason that it was not just solving mechanics, it was actually about surviving, using our kits to get through something that truly felt threatening.

    We need more of this, not less.

    Even the storymode version was crazy good to have in that mode, especially at release. It's actually cool on normal modes as well for the very reason that it's challenging at release, but eventually gets more manageable for people trying to catch up at later points in the game story.
    God I would love more of this but the general playerbase would whine its too hard lol. Like a good example would be TG in the ivalice alliance raids. OG that fight was amazing then too much whining happened so they nerfed a aspect of it because players couldn't be bothered to do the mechanic right or even pay attention.

    I love this game but been generally disappointed at how easy the normal content has been. I keep hoping they ramp up the difficulty outside of savages, ultimates and criterion but will never happened. Game is geared for casuals who put in so little effort it's noticeable
    (0)

  2. #32
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,412
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    TG Cid is still a good fight at least, and it holds up better than Ozma (that also got nerfed for the same reasons) to the general powercreep introduced by the battle system changes (there is a reason everything melts in anything before ShB) and systematic potency increases.

    I think everybody goes through P10N fine. But maybe I'm wrong? I don't doubt that some people struggle, but I've seen people struggling literally in post endgame dungeons with the most basic mechanics, and I actually hate when people try to gatekeep them out of the game or play elitist with them. It's super rare but I've had dungeon runs that turned to wipe after wipe because of one or two players that are just struggling, and that's totally fine. I probably suck at things in real life or other things that they actually excel at, or maybe they got the big misfortune in life to get a handicap of one sort or another. I'm not here to judge them because I don't know their lives.

    Why am I saying that? Because no matter how easy you try to make the content, this will happen at some point. I'm not asking for casual content to be more demanding. I'm just asking for it to be more interesting and leave room for the players that actually want to go beyond the baseline. It used to be more interesting, and again, I don't remember people struggling more than today. Played less perfectly? Maybe yeah, but we went through content all the same.
    (1)

  3. #33
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    660
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valence View Post
    I could write an essay on this, but the title says it all already: this finale mechanic in P10S felt such a breath of fresh air after spending our time playing DDR and solving mechanics (especially finicky crap like Bonds 3). It felt great for the simple reason that it was not just solving mechanics, it was actually about surviving, using our kits to get through something that truly felt threatening.

    We need more of this, not less.

    Even the storymode version was crazy good to have in that mode, especially at release. It's actually cool on normal modes as well for the very reason that it's challenging at release, but eventually gets more manageable for people trying to catch up at later points in the game story.
    Yeah, l actually wiped twice on story mode, then finally realized that l need to pop neutral section and macrocosmos for that. It was an interesting experience.
    (0)

  4. #34
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Sure, let's remove more constraints and flavor from every job and delete all thinking that goes behind mitigating which types of attacks. Then people are gonna complain jobs are dumb, and that we already are drowning in a sea of mitigation tools.

    I'm strictly opposed to that kind of thinking for the very same reason I made that post. I want more tactics, not less. If there is a problem of tank balance, removing battle system specificity isn't gonna fix it. Because past a point, we can just remove damage types while we're at it. That's basically what it boils down to.

    Add more damage type shenanigans SE, into job toolkits and encounters, please.
    The flavor of the game hinges on two tanks having raidwide mitigations that aren't applicable to most content, and one tank having a raidwide mit thats is applicable to all content, but also stronger than the raidwide mit of the previous two mentioned tanks?

    what
    (1)
    Last edited by Oizen; 03-12-2024 at 09:43 AM.

  5. #35
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    The flavor of the game hinges on two tanks having raidwide mitigations that aren't applicable to most content, and one tank having a raidwide mit thats is applicable to all content, but also stronger than the raidwide mid of the previous two mentioned tanks?

    what
    Like i said, people want the jobs they don't play to be defined by jank.
    A job being universally good in every single situation without any jank is only acceptable when it's the job they play.
    They want their job to be different from yours, so yours has to be worse.

    Imagine if Warrior could lose dps from external mits like Dark knight does, that would be fixed in 1 patch.
    (1)
    Last edited by GoatOfWar; 03-12-2024 at 07:00 AM.

  6. #36
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eastwall View Post
    Yeah, l actually wiped twice on story mode, then finally realized that l need to pop neutral section and macrocosmos for that. It was an interesting experience.
    Everyone probably wiped on Harrowing Hell at least once on patch day, I'm sure. Nobody would've thought the dev team would have the guts to implement actual damage into regular content.
    (1)

  7. #37
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    734
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Panhaima or Liturgy. Easy.
    (0)

  8. #38
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yuella View Post
    Panhaima or Liturgy. Easy.
    Ah yes, two disgustingly overpowered heals that shouldn’t exist and are a solution in search of a problem they had to attempt to balance with the huge amount of weak ahk morn style spells every boss in EW has

    Not that either of these is enough for even normal harrowing hell but that’s besides the point
    (0)

  9. #39
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,965
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    Everyone probably wiped on Harrowing Hell at least once on patch day, I'm sure. Nobody would've thought the dev team would have the guts to implement actual damage into regular content.
    I’m one of those players. We did wiped in DF & cleared it in next pull after figuring out the HPS needed.

    It’s also one of the few duties where I’m seeing DF tanks seem to be more trigger happy when it comes to using tank LB probably thanks to just how many terrible healers they might’ve been paired with in the past, it’s hilarious to watch.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #40
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I’m one of those players. We did wiped in DF & cleared it in next pull after figuring out the HPS needed.

    It’s also one of the few duties where I’m seeing DF tanks seem to be more trigger happy when it comes to using tank LB probably thanks to just how many terrible healers they might’ve been paired with in the past, it’s hilarious to watch.
    Honestly good on those tanks.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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