Quote Originally Posted by Oizen View Post
There is really no reason that Heart of Light or Dark Missionary should be locked to magic damage only.
The game wouldn't fall apart if these two jobs had 10% more mitigation in all content.
Sure, let's remove more constraints and flavor from every job and delete all thinking that goes behind mitigating which types of attacks. Then people are gonna complain jobs are dumb, and that we already are drowning in a sea of mitigation tools.

I'm strictly opposed to that kind of thinking for the very same reason I made that post. I want more tactics, not less. If there is a problem of tank balance, removing battle system specificity isn't gonna fix it. Because past a point, we can just remove damage types while we're at it. That's basically what it boils down to.

Add more damage type shenanigans SE, into job toolkits and encounters, please.