Quote Originally Posted by Valence View Post
I could write an essay on this, but the title says it all already: this finale mechanic in P10S felt such a breath of fresh air after spending our time playing DDR and solving mechanics (especially finicky crap like Bonds 3). It felt great for the simple reason that it was not just solving mechanics, it was actually about surviving, using our kits to get through something that truly felt threatening.

We need more of this, not less.

Even the storymode version was crazy good to have in that mode, especially at release. It's actually cool on normal modes as well for the very reason that it's challenging at release, but eventually gets more manageable for people trying to catch up at later points in the game story.
Yeah, l actually wiped twice on story mode, then finally realized that l need to pop neutral section and macrocosmos for that. It was an interesting experience.