Yeah, l actually wiped twice on story mode, then finally realized that l need to pop neutral section and macrocosmos for that. It was an interesting experience.I could write an essay on this, but the title says it all already: this finale mechanic in P10S felt such a breath of fresh air after spending our time playing DDR and solving mechanics (especially finicky crap like Bonds 3). It felt great for the simple reason that it was not just solving mechanics, it was actually about surviving, using our kits to get through something that truly felt threatening.
We need more of this, not less.
Even the storymode version was crazy good to have in that mode, especially at release. It's actually cool on normal modes as well for the very reason that it's challenging at release, but eventually gets more manageable for people trying to catch up at later points in the game story.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.