I suspect you're using a non-standard meaning of the word "fairness."What you aren't getting is that developers understand that fairness doesn't exist and that is why they put in things like the sandtrap and other obstacles in CC. It is the same thing as what they do in Call of Duty with the kill streaks. Technically, the latter does a much better job thanks to fast time to kill plus the kill streaks, but it evens the odds as the skill floor is much higher. It also tends to make the games less repetitious. When Time to Kill increases then it becomes more skill intensive since there is more time to do counter play.
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