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  1. #1
    Player
    gothxbrooks's Avatar
    Join Date
    Oct 2023
    Posts
    6
    Character
    Goth Drop
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Burmecia View Post
    BRD's dps will be negative, healing the enemy.
    Please do not do me like this
    (0)

  2. #2
    Player
    Eve_Garnett's Avatar
    Join Date
    Mar 2024
    Posts
    10
    Character
    Eve Garnett
    World
    Excalibur
    Main Class
    Warrior Lv 90
    I feel bad hitting Bards, it feels like bullying. They are lunchmeat.
    (0)

  3. #3
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mawlzy View Post
    So... We're promised "adjustments to PvP actions" in 6.58.

    Any predictions?
    White Mage's Miracle of Nature turns players into Behemoths and actively hurt your team
    (0)

  4. #4
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Jettinson View Post
    White Mage's Miracle of Nature turns players into Behemoths and actively hurt your team
    Remember when you could take POTD pomanders into PVP and turn into manticore and pummel your opponents? Let's add that back in when you get battle high xD
    (1)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    To be honest, they could fix frontlines several times over if they did have an RNG thing where people on the lowest scoring team get a super LB or something that can completely crush the other team into powder even if they are stacked. So much as becoming a godzilla monster and just running around crushing everyone would be worth a laugh at the very least.
    (1)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,103
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    No need for going into crazy solutions like that, they could already start experimenting by increasing tactical points scored for the 3rd team and decreasing them for the 1st team.

    Could also try and increase tactical points earned when downing battle highs, proportionally to the rating (like +1 pt for BH1,... +5 points for BH5).
    (5)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post

    Could also try and increase tactical points earned when downing battle highs, proportionally to the rating (like +1 pt for BH1,... +5 points for BH5).
    Oh this is a great idea. More points for a more useful KO. Love it.
    (0)

  8. #8
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    Could also try and increase tactical points earned when downing battle highs, proportionally to the rating (like +1 pt for BH1,... +5 points for BH5).
    We had something like this back then. An additional 5 points to shutting down a battle high player and an additional 10 points to shutting down a battle fever player back when it existed at that time. People complained about last hit kills and how awful it felt to lose it your battle high status entirely upon death, and in response we got what we currently have. I can only guess that they snatched away the ability to earn the extra points in order to compensate with how easy it is to keep a battle high once you got it (assuming you're at least BH2).

    I would love for that to come back over the LB recharge system that we have. Easy comeback, may incentivize the other 2 losing teams to start sandwiching the winning team instead of fighting for scraps with who gets to be 2nd best. That's up to the community though. I'm just here to watch.
    (1)

  9. #9
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Valence View Post
    No need for going into crazy solutions like that, they could already start experimenting by increasing tactical points scored for the 3rd team and decreasing them for the 1st team.

    Could also try and increase tactical points earned when downing battle highs, proportionally to the rating (like +1 pt for BH1,... +5 points for BH5).
    I like this a lot! SE, hire this man/woman!
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  10. #10
    Player
    FatCatEnjoyer's Avatar
    Join Date
    Feb 2024
    Posts
    39
    Character
    K'lani Heartthorn
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    Players already lose/gain double the points when they kill/die as a BH5. Your LB recharge rate also changes depending on what position your team is at. Your LB recharges a quarter slower while you are first, and charges a quarter faster if you are last. However, I suppose that the healing and damage benefits granted by BHV (+50%/+50%) often end up nullifying the above measures, due to how much more easy it is for BHV to live and kill. If you kill a BHV, their team simply has to kill 2 of yours to make up for it, which they would easily do. The extra limit breaks the third place team get also often become useless too due to the BHV's extra survivability/ or your team's lack of coordination.

    This is to say that some of the suggestions here are already in place, but due to the way that Frontline matches play out, they usually do not make a meaningful difference in their current form.
    (0)
    Last edited by FatCatEnjoyer; 03-08-2024 at 09:20 PM.

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