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  1. #1
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    I think Frontline could benefit from each map having its own unique set of rules rather than all maps being a re-skin of the same RNG Node Spawn/Cap concept. The current Shatter has a great mix of RNG node spawns and PvP, with enough RNG that it doesn't feel obnoxious (small ice spawns, 2 random big ice spawn locations), and enough PvP where you can feel your contribution matter to some degree (but still encourages 24-man deathball strategies). However, I'd like to see the other 2 maps have no RNG at all, and let Shatter be the RNG map. Here are a couple of suggestions:

    1. Seal Rock: Remove RNG entirely by having 8 permanently spawned Tomeliths. The Tomelith in the center of the map can be an S-rank node, 4 other surrounding tomeliths being A-rank, and 3 tomeliths closest to each teams base being B-rank tomeliths. As your team holds more than 2 tomeliths simultaneously, each additional tomelith will add a point multiplier to your team score. The map now becomes a capture and defend ruleset where teams are encouraged to split up into full and light parties to hold as many tomeliths as they can, while having a roaming party challenging the other teams. "Ice-lickers" can stay out of combat and defend nodes and easlily get their daily roulette bonuses while the more PvP avid players band together to conquer additional tomeliths. Win-win for everyone.

    2. Onsal Hakair: Remove RNG in favor of a battle-royale format centered on the middle oovoo. Increase the size of the central platform. Exchange the ramps leading up to the center platform for launch pads that are temporarily active for 1 minute at the start of a "round". At the start of the match teams launch up to the center platform and PvP to be the last team standing. Using the launcher gives you a debuff preventing you from being launched into the center again for the remainder of the round. Players killed or knocked off the platform can still PvP other knocked down players for points. Respawns may occur until the round is over but you can not launch onto the central platform again until the next round. Raid-wide buffs spawn around the map that knocked off players can challenge (similar to the bases in Secure where the buff goes to whichever team has more players standing in the circle)After some time, the central platform gets the "heat wave" mechanic from Red Sands until 1 team wins. Once a winner is determined, the winning team is awarded a lump sum of points and all players PvP and challenge raid-buff objectives until the platforms become active again. 3 rounds. This map would offer different strategies to achieve the point win condition. You could go for middle oovoo lump sum points, PvP the knocked off players for points, collect and hold all raid buff locations to buff your team at the center oovoo, or a mix of everything.


    These are just a couple of ideas for ways in which each frontline map has the potential to become something entirely other than RNG/Deathball and still have PvE and PvP elements. I'm sure the creative development team is much more creative than I am at coming up with something even more practical and enjoyable.
    (0)
    Last edited by Sinstrel; 03-23-2024 at 07:30 AM.

  2. #2
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    Frontlines sucks Ultra megathread

    years ago i used to play pvp now i just play the game i got my mount and they can just deal with it them selfs i have moved on from that mess.
    (2)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,111
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm staunchly against the removal of any rng on objectives, which tends to make maps a lot more boring on the long run because they're run exactly the same every time, or close to it. It was a big problem with old secure, the gameplay became stale very fast, and the only redeeming factor was the map layout itself.
    (6)

  4. #4
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    while were at it remove 3rd place from frontlines(and the entire shatter map?)
    its already bad enough with being one sided(genius premades with ninja/war/drk/drg/ast/sam lb and stun stacking)
    the frontline map before the one we got yesterday we also got lowscore third but its disappointing when you and your team get enough points to"almost" get to second place
    then out of nowhere the bh5s premade comes in with stun and limit break stacking and steals the points(oh ive had this happen in my matches more than once)

    but yesterdays group had"too much healers" and"lacked the damage" surprise both enemy teams got higher points than us for their easy 1st and 2nd place
    this is what happens when you get 3 nodes in seize and think the enemy teams wont notice(and gank you in true 2vs1 style)and steal them afterwards
    no offence to anyone that actually participates enough to try to win
    but if people do these frontlines with the mentality"just for the tomes/free afk exp" i might just take the 30 minutes penalty if lowscore third if theres no real effort from my team atleast
    (1)
    Last edited by AriannaStormwake; 03-25-2024 at 06:10 PM.

  5. #5
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Crazy to see so many people crying. There's a big skill issue for most, but also accept that you can't always win, especially in a 3-faction game with rng elements (both are which are good). Some people are whining but also trying way too hard instead of analyzing and focusing on their gameplay.
    (5)

  6. #6
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The skill gap us a major issue. I don't know if people are trying hard and whining... maybe trying or whining >.>
    (5)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    The skill gap us a major issue. I don't know if people are trying hard and whining... maybe trying or whining >.>
    A skill gap which you insist on widening by running your premades.
    (2)

  8. #8
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mawlzy View Post
    A skill gap which you insist on widening by running your premades.
    It is an Ouroboros relationship, so don't complain.
    You may claim the premade further widening the skill gap; while it may be true, but Premade is created because of good players got pushed into corner by players that are not trying hard and whining.
    (0)
    Last edited by Divinemights; 03-28-2024 at 12:56 PM.

  9. #9
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    185
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Divinemights View Post
    It is an Ouroboros relationship, so don't complain.
    You may claim the premade further widening the skill gap; while it may be true, but Premade is created because of good players got pushed into corner by players that are not trying hard and whining.
    Premade play in roulette FLs doesn't require skill whatsoever. It just requires a coordinated use of LBs. The most 'skill' you could claim it requires is a basic knowledge of what classes complement each other well. Strategy, objectives, wider alliance teamwork are almost entirely unnecessary for a decent premade - run in, LB, run away, repeat.
    What is far harder is trying counter a premade team without playing as premade yourself.
    (7)

  10. #10
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Scintilla View Post
    Premade play in roulette FLs doesn't require skill whatsoever. It just requires a coordinated use of LBs. The most 'skill' you could claim it requires is a basic knowledge of what classes complement each other well. Strategy, objectives, wider alliance teamwork are almost entirely unnecessary for a decent premade - run in, LB, run away, repeat.
    What is far harder is trying counter a premade team without playing as premade yourself.
    No one is claiming Premade requires skills; at least, I am fairly certain I am not
    People joined Premade mainly to avoid players that are not trying hard and constantly whining.
    (0)

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