
Originally Posted by
IDontPetLalas
I believe you misunderstood my reply, I may have phrased it poorly. I'm saying that your concept of "fairness" doesn't exist, in either PvP nor in PvE, due to the factors I mentioned, and more. It's not "tab-target" issue, it's not a FL specific issue- I happen to agree with that- but even if it was an e-sports system I'm saying that we don't start off on an equal basis due to those factors, which may be outside of the game's control.
In addition, "In regards specifically to Frontlines as a duty finder based PvP option, it has to be able to be appealing to run for just about anyone, otherwise it can't be a duty finder option. "- no, it has to be available to enough people so that the queues are acceptable. That's quite different.
You may find, in your opinion the "the mode is dead" . I wouldn't say the mode is dead, and while I have played PvP games that had direct queues for 48 or for players, I doubt it would work here. We also don't have large pre-made parties mixed random parties and these hypothetical "wrenches" of yours are handled in some other games by adjusting the contribution for pre-made party members (i.e. splitting), so that might be applicable here.
Finally, I don't know, my personal view is that people should work for rewards. In some cases rewards my take quite a while to achieve, however if it's something I enjoy doing, the time isn't an issue. If however it isn't enjoyable- it seems interminable. That may well apply to some people who don't like PvP and who want rewards. So I could understand that some of them might find that it takes an extremely long time, however while they are there they are still obtaining rewards for their time.