Square Knee-capping Jobs consistently with the only solution given to players who derive joy from playing the Jobs they Love being " Just go play Ultimate " doesn't cut it. The emphasis on Combo-Compression isn't even the main issue or solution... as Jobs have been streamlined in numerous ways before with no return of any noteworthy substance.
Oversimplifying Job-Gameplay doesn't even address any meaningful issue. Button-Bloat is better tackled with careful specific Job changes vs universally copy pasting the same solutions over every Job i.e think Combo Compression as 1 example, as if our Gameplay isn't homogenized enough. Zero proof that Job simplifications were ever required to create certain mechanics. Simpler Job-designs doesn't equal better Fight designs. The assumption of simplifying Jobs to create space for something new is wishful thinking, as some been waiting for years with nothing to show for what Square has erased. The only thing I see this solving is a near-non-issue aimed at players who wish to make their MSQ & Roulette experiences to be that much lazier and have no passion to master anything Job-wise.
Currently, Casual PvE combat content i.e anything before Extreme difficulty has zero meaningful Enrages its all faceroll. Thus? Square can easily add complexity without negatively impacting players only wishing to engage with casual gameplay or content and that's by making Job complexity completely Optional. This can be achieved without over bloating Skill-Kits even without heavy reworks. Keeping players who wish to press buttons however they like exactly where they are, while granting Players who wish to express Job Mastery and Pressing buttons in certain manners beyond what the Game asks of them to do? a rewarding Feedback Loop in not just Ultimate, but All PvE combat content.
The added issue of simplified Job-Gameplay, is Square giving zero incentives for players to improve. All the way from Lv1 to the end of Endwalker, nothing in it's Casual level content encourages players to improve in a meaningful useful manner until they are actually required to learn any proper basics i.e usually the first Extreme. Making or keeping most of this content at easy + making the Jobs easier? results in players being conditioned to wanting everything to be nothing but easy both the content and the Jobs. Suddenly a whiff of hardship is a burden to heavy to bare... Cause that's how Square has treated the player-base for so long - Like a bunch of Babies. This is a big reason to never expect Mechanics to be made more difficult nor to propose as a solution as this only applies to Ultimate of which isn't everyone's cup of tea.
Every simplification can't be labeled Quality of Life (QOL) either, as many changes ultimately removes the margain of error to do that tiny bit of extra players derive fun out of doing. Square rather deletes this with no sign of stopping. When I see players who main their Jobs with a passion... completely quitting Endwalker, even refusing to do the current Raid tier or Ultimates? it doesn't actually negatively hurt Square's wallet no. But, there's something off about beating the Passion our of players who used to love their Jobs... as if this somehow is a positive towards XIV beyond just making it a retirement home for MMO players.
- Optimized Comfiness is Not synonyms with Improved Job-Gameplay
- Parsing Laziness and Forced Casualism isn't Either
What plenty of players desire after so many simplifications? Firstly, is for it to stop. Secondly, to give something back as the bare minimum after to so long. Simplify, Easier, Homogonize, Streamline- give something back. Some flare some nuance something... not even in the form of extra buttons, something beyond this bare-bones Job-gameplay and somehow that's to much to ask. It's Taboo to desire or Elitism or it burdens players experience somehow because it's more important to appeal to the players who are passionless about Job-Gameplay, in fact? it's of utmost importance? to make easier first, make it as Souless, Thoughtless and Passionless as we can make it.
That's never been how I viewed XIV more then in Endwalker which is a damn shame, mhm...