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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,917
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NYCLouisGamer View Post
    But virtually all other MMO games also have your main character as the "hero", regardless of role. Yet, they still are able to keep the classic trinity design. The fact that a Warrior can heal at all (outside of potions) screams single-player.

    Almost no other MMO puts you as this singularly powerful almost demigod like being in the eyes of the world around you, sure you are that powerful in most MMO’s but taking WOW for example WOW’s story functionally makes full sense if every expansion was completed by a different adventurer, there is no connecting thread of the warrior of light/hero of eorzea etc as this super powerful being that can functionally do anything

    That whole fantasy falls apart if the WOL is an enforced sylphie by class design
    (1)

  2. #2
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Almost no other MMO puts you as this singularly powerful almost demigod like being in the eyes of the world around you, sure you are that powerful in most MMO’s but taking WOW for example WOW’s story functionally makes full sense if every expansion was completed by a different adventurer, there is no connecting thread of the warrior of light/hero of eorzea etc as this super powerful being that can functionally do anything

    That whole fantasy falls apart if the WOL is an enforced sylphie by class design
    It doesn't help that in WoW we are relatively strong, by BFA we're one of the standing military commanders of our respective factions, we've killed gods and major universe threatening monsters, but it's always been WITH an army at our back, a lot of our work is building that army during an expansion, our charisma, our renown, our planning has lead to each of these victories.

    In XIV all of that is broken down to be shared amongst the scions, and the WoL is the brawn and might. So when translated to gameplay, in WoW, we're part of a whole that hinges on us being a war vet that knows their way around conflict, we're not all powerful, we're experienced. The WoL being all powerful means the game has to feel like this for the sake of a power fantasy that doesn't make sense given how heros of the same caliber in other FF games still HAD TO FIGHT WORLD MOBS THAT COULD KILL THEM.

    We. Need. Our. World. To. Scale. Properly.
    (4)