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  1. #1
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Colt47 View Post
    I think you missed the point entirely. I'm saying they have multiple barriers to entry on Savage just from the standpoint of crafting. Not sure if people forgot, but the first tier was literally people scrambling to get crafting up so they could capitalize on week 1 and those people had to go full time crafting loco to do it (I know because several people in both my FC and various LS's all were involved) and that was with a one week head start. And the thing is that yes, back before DC travel and Aether determined the pacing it was possible to go more slowly or not care, but because of DC travel now it's just everyone has to go to aether, everyone has to deal with the same limited time wave of savage raiding that dies out quick and then leaves people struggling. And this isn't even getting into statics because it turned into nothing but people breaking up left and right once we hit the second tier and third tier.

    I'm tired of people tossing others out of parties because they aren't learning fast enough, when the guy doing the tossing is using assistive technology like Cactbot. I'm tired of freaking ACT parse groups. Yoshi P. made a statement saying that if people are going to use assistive technology to make the savage fights easier, then it isn't worth making the content. There is literal rampant proof that people are using assistive technology to complete the content more quickly and it is influencing clear rates as well as how people behave or act to others, because those without those technologies are at a disadvantage just by choosing not to use them. And a lot of people don't even have an option since they play on console.
    Crafting and leveling crafting is already a joke and I want more not less.
    The 1 week head-start already lowers the price of a full set/materials to insignificant and irrelevant amounts of gil.
    Even then, if someone has trouble with crafted gear and gil then, Try playing the game? I don't even know what to say this is the biggest nonproblem I've read in 27 pages. Gil is a plenty just by logging in.
    No sense with removing yet another aspect of the game just so raidloggers can raidlog even more.
    I just don't buy it for a second people had to scramble to craft gear in Endwalker.
    And lastly, Crafted gear is not a barrier of entry.
    (5)

  2. #2
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Colt47 View Post
    I think you missed the point entirely. I'm saying they have multiple barriers to entry on Savage just from the standpoint of crafting. Not sure if people forgot, but the first tier was literally people scrambling to get crafting up so they could capitalize on week 1 and those people had to go full time crafting loco to do it (I know because several people in both my FC and various LS's all were involved) and that was with a one week head start. And the thing is that yes, back before DC travel and Aether determined the pacing it was possible to go more slowly or not care, but because of DC travel now it's just everyone has to go to aether, everyone has to deal with the same limited time wave of savage raiding that dies out quick and then leaves people struggling. And this isn't even getting into statics because it turned into nothing but people breaking up left and right once we hit the second tier and third tier.

    I'm tired of people tossing others out of parties because they aren't learning fast enough, when the guy doing the tossing is using assistive technology like Cactbot. I'm tired of freaking ACT parse groups. Yoshi P. made a statement saying that if people are going to use assistive technology to make the savage fights easier, then it isn't worth making the content. There is literal rampant proof that people are using assistive technology to complete the content more quickly and it is influencing clear rates as well as how people behave or act to others, because those without those technologies are at a disadvantage just by choosing not to use them. And a lot of people don't even have an option since they play on console.
    The only barrier to entry is doing normal and your ability to learn, I've taught plenty of people savage, and it's not hard to do, IF people are willing to learn. Second, crafting isn't needed at all, and I never encourage my raiders to use it if they don't wanna, I just tell them to buy food and pots which is cheap af if you do rouls and I provide them if need be since Idm being helpful. And as for Aether determining the pacing, thats bs, as you can make your own PF with your own rules, I encourage people to do that more often, also network, this is a social game after all.

    And as for tools, a tool is a tool, it does nothing but present information, what people do with that information is another thing, and sad to say it but yes, if I see a person who is keeping my party down I have the right to remove them, and so does everyone else, again make your own PF or join a static. Making your own static/PF, with your own rules aleviates ALL of that.
    (4)
    Last edited by strawberrycake; 03-09-2024 at 10:48 AM.

  3. #3
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    If anything crafting needs to make a comeback now that we have 1 whole week to craft gear, which is something that can be done low effort in like 1 hour max right now.
    I was actually gonna suggest they turn all crafted gear into expert synced down crafts. Max difficulty Expert but with full Expert conditions of course, so no macros allowed for maximum crafting fun.
    (1)

  4. #4
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I would rather we find more reasons to keep combo buttons separate than compress them. making even further simplifications to combat is not the road we should be going down considering the absolute state of PvE gameplay right now. especially when there's not only zero promise that we'd get something to make up for what was lost, but a historical record proving that we won't.
    (9)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,455
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    FPS games are boring all you do is press m1
    (0)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,148
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    FPS games are boring all you do is press m1
    A rather reductive comparison. The frequency and what you are doing in-between pressing the same button makes a big difference.
    A majority of playing Greatsword in Monster Hunter is just pressing the same button for your charged attack but that basically never gets old, because getting that button press off in the first place and having it connect isn't so simple, the same applies to FPS games.

    FFXIV however is a tab target mmo where you almost always have an ability connect at least every 2.5 seconds, there is nothing stopping you from hitting that GCD besides the boss just becoming untargetable.
    To illustrate what I mean I took one of my old logs from Abyssos on Warrior. I only counted Heavy Swing, Maim and Storm's Path and ignored Storm's Eye since that's where the consolidated combo would have to branch off (unless CBU3 decides to just outright remove Storm's Eye for maximum boredom).

    I had 44 casts of Heavy Swing, 44 casts of Maim and 29 casts of Storm's Path for a total of 117 casts of just my basic 1-2-3 combo. At 2.5 GCD that is almost 5 minutes (4.87) spent on just those in a ~9 minute fight, which I would spend on nothing else but hitting the exact same button after combo consolidation. Yes, I did ignore oGCDs in this because defensive oGCDs on tanks are as boring as can be and WAR doesn't exactly have a lot of offensive oGCDs.


    Funny side note. Of the remaining time I also spent 2 entire minutes in GCDs on just spamming Fell Cleave, shows you how much of a joke the design for this job is.
    (7)
    Last edited by Absurdity; 03-11-2024 at 05:29 AM.

  7. #7
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Grizzlpaw Kuma
    World
    Seraph
    Main Class
    Dark Knight Lv 71
    Quote Originally Posted by Oizen View Post
    FPS games are boring all you do is press m1
    Instructions unclear, mashed M1 and shot a hole through the wall. I think I'm missing critical information.
    (5)

  8. #8
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Oizen View Post
    FPS games are boring all you do is press m1
    == Very accurate and fair comparison ==








    Quote Originally Posted by Absurdity View Post
    A rather reductive comparison. The frequency and what you are doing in-between pressing the same button makes a big difference.
    A majority of playing Greatsword in Monster Hunter is just pressing the same button for your charged attack but that basically never gets old, because getting that button press off in the first place and having it connect isn't so simple, the same applies to FPS games.

    FFXIV however is a tab target mmo where you almost always have an ability connect at least every 2.5 seconds, there is nothing stopping you from hitting that GCD besides the boss just becoming untargetable.
    To illustrate what I mean I took one of my old logs from Abyssos on Warrior. I only counted Heavy Swing, Maim and Storm's Path and ignored Storm's Eye since that's where the consolidated combo would have to branch off (unless CBU3 decides to just outright remove Storm's Eye for maximum boredom).

    I had 44 casts of Heavy Swing, 44 casts of Maim and 29 casts of Storm's Path for a total of 117 casts of just my basic 1-2-3 combo. At 2.5 GCD that is almost 5 minutes (4.87) spent on just those in a ~9 minute fight, which I would spend on nothing else but hitting the exact same button after combo consolidation. Yes, I did ignore oGCDs in this because defensive oGCDs on tanks are as boring as can be and WAR doesn't exactly have a lot of offensive oGCDs.


    Funny side note. Of the remaining time I also spent 2 entire minutes in GCDs on just spamming Fell Cleave, shows you how much of a joke the design for this job is.
    Yay I don't find spamming Fell Cleave back to back ground breaking Job Design. Same with Confiteor and my Hissatsu: Shinten or however many times Healers can spam Glare/Dosis/Malefic/Broil in a fight or not. It's not appealing. Square can do way better then this that's the disappointing part about it...



    Quote Originally Posted by strawberrycake View Post
    The WoL being all powerful means the game has to feel like this for the sake of a power fantasy that doesn't make sense given how heros of the same caliber in other FF games still HAD TO FIGHT WORLD MOBS THAT COULD KILL THEM.

    We. Need. Our. World. To. Scale. Properly.
    Whatever is in Palace of the Dead & Heaven on High seems more dangerous then Dead Ends. How can SHB Alliance Raids feel more lethal then anything proceeding it? Coupled with terribly simplistic Job-Designs... Makes it awfully hard to appreciate the pushover Story content. Like I care very little on how much I can take a Story serious anyways? like plot-holes, but when I go through it and its supposed to be dangerous and I go through it like I'm on a Disney tour... that doesn't help it, mhm
    (5)

  9. #9
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,342
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I would trade MCH's Clean Shot combo for Blast Charge from PVP, but heat, and battery generation would have to be redesigned.
    (0)

  10. #10
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,342
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Even in PVP SAM retains an interpretation of its branching combos so that tells me that branching combos is crucial to the job's gameplay.
    (3)

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