I'm not sure where all these people who think the healer role can be fixed by eliminating healing are coming from, but maybe they should just stop.

Regardless, even if we get a complex damage rotation, it doesn't change the fact that we're spending 80% of a savage fight doing something that's not our main role. Tanks spend most of their time doing damage over mitigating as well, but at least it can be said that they're gaining aggro the entire time.

Why can't we be allowed to heal more? Having more complex damage options doesn't preclude having higher healing requirements.