



That boss was so weak when it came to tankbusters that people solo'd the tank stack buster without invuln week 1.I remember in week 1 prog of Abyssos, I was SGE in P7S, and I could almost completely ignore the WAR taking the TB, in week 1. Throw Haima on 'em and leave 'em to it, because it + Bloodwhetting was apparently enough to just out-heal the 'exceptionally hard hitting bleed'




That's similar to WAR's problem with that tier, ToB dropped hard in value because it didn't actually mitigate anything. The P7S buster was just such a joke that it didn't matter much, it felt like I took more damage from Venomous Mass than from taking Condensed Aero 2 solo.




Just another fringe thought I figure I’d share:
What if instead of tankbusters being one large heavy hit you need to mitigate, which end up feeling like they don’t hit hard enough when very little mitigation trivializes the damage, if they instead inflicted infirmity for a longer period of time. So rather than the tankbuster itself being one hard hit that Varys greatly on how effectively it does this, the attack itself is never lethal, but is otherwise reducing the healing the tank receives over the next several mechanics. In that case, mitigation is more about making that easier to heal through?
Just something the came to mind from another Star Rail encounter.




We used to have that pretty regularly back in the day. It worked out quite neatly and gave room for a lot of skill expression by way of timing Cures to land between the Tank buster and infirmity actually sticking.
Not really sure why it didn't make a return once Lustrate was changed from a fixed percentage to a flat potency heal.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



It is kinda funny how they had more interesting tank swaps per say back in the day. In t5 you had the infirmiry debuff but in t7s, you had the main tank get curse shriek where the other tank had to voke while the other tank had to hide behind a cyclops with the other dps that got it. You also had t9s vuln would just increased the damage done to the tank that even meteor stream was a thread to them. Or the stacking debuff that was in t6s.




Didn’t 11 have a TB where if you didn’t swap the first tank would get eaten by the boss, die and give the boss a permanent damage upIt is kinda funny how they had more interesting tank swaps per say back in the day. In t5 you had the infirmiry debuff but in t7s, you had the main tank get curse shriek where the other tank had to voke while the other tank had to hide behind a cyclops with the other dps that got it. You also had t9s vuln would just increased the damage done to the tank that even meteor stream was a thread to them. Or the stacking debuff that was in t6s.




Even the Bismark tank swap during the wind and water add phase was subtly interesting just because swapping which add was tricky both in terms of positioning and in timing. It was pretty simple, but it asked you to have some level of communication.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.



Ye that was In the Headlights. If the off tank didn't voke in time, the main tank would die to the primary head tb and the boss got an attack stack. This was also a thing in Brute Justice if the tank died to the final punch.
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