Another side effect of shoving all gameplay engagement into the fights themselves and the resulting constant mechanics spam, bosses basically don't auto attack anymore. Because for some reason they can't attack and cast (or move) at the same time.
Last edited by Absurdity; 03-08-2024 at 05:01 PM.




The weird thing is they clearly have the tech to make a boss keep auto'ing while doing mechanics. P3s does that. They just choose not to. Now tanks dont have to deal with boss positioning or autos anymore and the lack of autos that hurt trickles down to healers. Bringing back auto attacks could be a way to increase incoming damage without becoming a pure mitigation check like the heavy bleed raidwides.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


