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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,910
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    To that I will say it again and again and AGAIN: Healer Issues aren't just one, two, or three 'simple fixes' away from proper state. Nobody says removing/nerfing Bloodwhetting alone would've fixed everything. It's only one from many blocks to be chopped, while also being one of the most obvious candidate. If anybody thinks that a Benediction is a cooldown so powerful that only one from four healer receives it with a friggin' 3 minutes cooldown but then a four procs of Benediction to one from four TANK of all roles with only 17s downtime, is seen as a 'good thing'---in a trinity game of all places... then I don't what else to say. What's the point of having the trinity system from first place, then?

    We pick healers to heal efficiently & effectively. Why do we want somebody to take over our primary job a.k.a. play the game for us?

    At this point it feels like people just not wanting to deal with other's failures. Which is understandable to an extent. But why play a team game, then? Make it make sense.
    (5)
    Last edited by Rein_eon_Osborne; 03-01-2024 at 06:42 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    To that I will say it again and again and AGAIN: Healer Issues aren't just one, two, or three 'simple fixes' away from proper state. Nobody says removing/nerfing Bloodwhetting alone would've fixed everything. It's only one from many blocks to be chopped, while also being one of the most obvious candidate. If anybody thinks that a Benediction is a cooldown so powerful that only one from four healer receives it with a friggin' 3 minutes cooldown but then a four procs of Benediction to one from four TANK of all roles with only 17s downtime, is seen as a 'good thing'---in a trinity game of all places... then I don't what else to say. What's the point of having the trinity system from first place, then?

    We pick healers to heal efficiently & effectively. Why do we want somebody to take over our primary job a.k.a. play the game for us?

    At this point it feels like people just not wanting to deal with other's failures. Which is understandable to an extent. But why play a team game, then? Make it make sense.
    Same with Heart of Corundum. It's better than Recitation (900 potency heal + 15% damage reduction) that's free and available every 25s vs every 45s

    Quote Originally Posted by Aravell View Post
    Why can't we be allowed to heal more? Having more complex damage options doesn't preclude having higher healing requirements.
    Many have asked for just that but the job design team refuses to increase damage to make us heal more.

    Mostly because when they did, groups fell apart because they couldn't handle the increased healing required. Mainly caused by non healers (Mostly the DPS) refusing to use mitigation, utilities, and self heals that they've been given.

    "Press Feint/ Addle to remove 10% off of that massive bleed that's about to come out? And drift my Rotation by .5s? NO. Oh crap, I'm dead"
    (5)
    Last edited by Deceptus; 03-01-2024 at 08:40 PM.