Probably shoulda included a '/s; or a ':^)' to better convey my sarcasm. lol
Probably shoulda included a '/s; or a ':^)' to better convey my sarcasm. lol



Please understand that enough stupid stuff has been said and continues to get said about support jobs on the daily that it's become really hard to distinguish between a genuine joke or a really bad take if it's not overt. I'm sure it's nothing personal.




Support-oriented jobs in this game just feel like a garbage in general.
Never had I encountered a game where I don’t see selfish-oriented jobs going about “If we can party up with X job, we can kill stuffs more efficiently!” until I touch FFXIV. No, the philosophy here is “the less likely I need to interact, the better my enjoyment will be. So let’s eliminate every vestige of party interplay so everybody gets to be the main character!!”
If I want to really see any impact that I’m making, I’d have to look up some funny number & that ain’t fun. I certainly can’t wait SE to give out recovery tools ala PvP Recuperate to every other jobs just to make sure everybody gets to be the “main character” while making healers even more redundant. I’m sure they’ll give us pretty VFX update & maybe some over the top button at lv100 that addresses none of our concerns in hoping to distract the ignorant masses.
Small.Indie.Company. Can’t wait to see another variation of their “We don’t know what to do with <Insert Healer> but anyway, here’s a new summer glasses that you’d like…”
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."




I’m morbidly curious what they decide to do with SCH since they already outright stated they threw stuff against the wall to see what stuck with EW



I don't think this is the case. It's more like they have this image of the healer role being this dutiful priest that heals the party whenever they take damage. But the reality is that most healers play limbo with the tank's health bar.
It's also probably the reason why SCH slowly warped into a "UWU I have a fairy" healer instead of evolving into a strategist that has an answer to every situation but excelling in anything requires sacrificing another thing, you know, like their lore?


If the devs came out saying they hate scholar I'd believe them.
I do think they have a disconnect with what they think their game design is and what it actually is. Like, having a very lax dps structure so you can focus on your healing is a good idea, but not for the fights they create.
They also have a huge issue actually preparing healers for healing. The jump from normal to extreme and extreme to savage is just to much. I remember complaints about harder healing in p10, but I think they wouldn't have been an issue if healers actually had a smoother difficulty curve to that point. I say smoother... but healing gets easier as you go up in levels, so maybe if it was a progression from easier to harder instead of harder to easier it would help those problems.



In fact I found that whole thing considering about P10shttps://www.gamespot.com/articles/ho.../1100-6517559/ It is interesting how they realized that harrowing hell in pf was a bit too much for the standard pf for that the fact that most groups had to use tank lb.
Because that's the environment they have fostered for 2 expansions now. After the ShB healer rework which was supposed to "make healers heal more" it instead became even easier after the initial gear upgrades.In fact I found that whole thing considering about P10shttps://www.gamespot.com/articles/ho.../1100-6517559/ It is interesting how they realized that harrowing hell in pf was a bit too much for the standard pf for that the fact that most groups had to use tank lb.
Veteran healers left and the new healers had no other experience than the laughably easy gameplay that Shadowbringers gave them, so none of them were prepared for any kind of actual healing challenge.
And when you're accustomed to coasting through content it is very frustrating to suddenly hit a concrete wall and that wall becomes an easy quit moment, Abyssos already showed signs of it but P10S made it very clear.
Last edited by Absurdity; 02-29-2024 at 05:16 AM.


Mitigation is also an important factor for "heal checks" and gets overlooked in most pf parties. It's probably the only responsibility shared by all party members evenly to...




Abyssos healer shortage was never the actual healers fault, it was always a problem that the DPS and the tanks refused to help mitigate anything then blamed the healers when the DOT’s ate people alive
The amount of times in PF I would break my own mitigation plan to apply sacred soil and either illumination or expedient to a tankbuster the tank was supposed to be mitigating alone because they weren’t using mitigation only to have them die then yell at me for not spamming adlo on them was way too much
Exactly the same as DPS who wouldn’t press addle or feint then go “why didn’t you just cast succor”
Mitigation being a team wide effort where failure exclusively punishes the healer has always been an annoying system, sure it’s the healers job to heal but it’s not fun pressing succor 5 times in a row simply because the SAM decided feint wasn’t important because they drifted their tsubame
Last edited by Supersnow845; 02-29-2024 at 09:15 AM.
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