
Originally Posted by
Colt47
I don't even think this was intentional: It's a side effect of Duty Support and the fact that compressing the stats also drops the amount of flex they have with tuning damage. Duty Support is what is probably nuking everything into the floor because programming AI around "do i stun this, counter this, or run out of the AOE circle?" kind of situations seems to be a hard thing to do.
And this is another reason why Duty Support should get a separate version of duties. Because current beep-boop AI bots can only go so far with mechanics. The sheer amount of fun little things that were removed from the dungeons here and there... this is devastating. I am both happy and sad that I got to see dungeons in Shadowbringers before they got homogenized.
Extra fluff about Duty Support:
It is freaking afwul for new player. For one simple reason - if the player dies, the entire party resets the run and goes back to the starting point. This makes no freaking sense! Duty Support made to help new or shy players to get through content, but being in the new duty with no knowledge about the bosses - this is a recipe for disaster. They die again and again to new mechanics, frustration rises.
Why not give the bot healers ability to raise? Or give the player some kind of "reraise" that upgrades through expansions into with more charges and no weakness after raise to reflect how awesome the player character got?
Such a missed opportunity honestly...

Originally Posted by
Colt47
Well, that and to keep people who are long term players playing, MMOs seem to downshift the difficulty so it gets gradually more efficient to do things that are repetitive, because no one wants to spend 30 minutes in a dungeon that they have already done probably 25+ times.
Strange, because for me the effect is direct opposite. I'd rather chew broken glass than play Expert or Level 90 roulette dungeons. Because they are so incredibly mind numbing.
At least in Leveling or 50/60/70/80 you can pull Duty that will make me rub two braincells together.
There should be a balance between "waste 30 minutes of your time here" and "roll your face over the keyboard for 10 minutes to hear victory fanfare"
Also, Delubrum died because outside of relics it yields next to NO rewards, no job experience, mettle gain is incomparable to Zadnor. Simply not worth the effort.
And the deliberately forced 10 minute queue by devs is hilariously bad at fixing the issue. There are so many other ways to repopulate Delubrum, but they prefered to slap a band aid on it and sit on their hands for the rest of the Endwalker