Quote Originally Posted by Melichoir View Post
If you wanted a better example, it should be more like this:

50 + 50 = 100

50+x(2y/(x+45))^2 = 10,000

The complexity added is rewarded with increased output. This is an objective meaningful increase to complexity that people will naturally find more fair (if, the effort to get the increase is 'reasonable'). This is kind of important because, being frank, the example you showed is actually a nerf, because to achieve the same results, you now must do way more work. People will not generally find that change justified. You and a few others may on a personal level like the change cause its harder, but most players wont see it that way. They will complain and ask for reversion.
Um... The current tank balance would say otherwise: