Quote Originally Posted by Oizen View Post
I'm not really sure what you're trying to say here, mainly because I fully view us as already in that situation.
Endwalker's state of tanks is a situation where "1 tank does the best of everything that the 4 tanks do" as you put it.

With WAR right now, its currently sitting as basically an omni-job with mechanics from all the other tanks slapped into it, while doing those things better than the other 3, while also being the easiest job to play in the game. The only slight, and damn do I mean slight, semblance of a downside WAR can even remotely run into right now is that it can run out of % mitigation if used poorly.

We've evened the DPS gaps between tanks, so now we have to look at what else tanks bring to a party.

You want a tank who has the strongest most spammable invul that trivializes tank mechs? You pick WAR.
You want the tank with the strongest short mit on an allied player capable of indefinitely pocketing a dps or healer while also double dipping and providing you with sustain to shrug of Autos? You pick WAR.
You want the tank with the strongest fire and forget team wide mitigation? You pick WAR.
You want the easiest tank to optimize in basically anyfight? Thats WAR.


Dark Knight gets a fat personal shield? WARS gotta have that on Bloodwhetting.
GNB getting a regen skill? Can't have that without putting that on WAR too, thank god we got Enhanced Equilibrium that basically reads "Additional Effect Aurora"
PLD getting a rework to make Veil not require you to shoot yourself in the legs to use it? Equal Attention present for WAR with Shake it Off (Overtime) so it remains the better skill of the two.


By comparison, 10% mitigation against magic damage just feels a bit mundane doesn't it?

I have less of an issue with PLD having additional tools because at least that job usually has to pay in one way or another to bring that utility.
Nothing is as hilariously free as every single skill reading "Additional Effect" for arbitrary reasons.

So I'm going to keep saying that other tanks should be able to bring this level of utility if its the norm set by Dev's Favorite.
Or at least some level of it so it just doesn't feel like the choice of tank is just a difficulty slider with no rewards at the top for playing objectively harder jobs.
Yes we are in this situation because people keep constantly asking for small gaps in their kit to be fixed, you are enabling exactly how we got into this situation now by asking for buffs that aren’t needed because you see differences in classes that don’t actually cause them to struggle

You know that WAR always gets the best of everything, why even bother asking for buffs to the other tanks, they will just buff WAR again so it has its special place and the cycle goes round again, as much as you think you are asking for the “harmless” buffs it just circles around and around