Quote Originally Posted by Supersnow845 View Post
What’s the obsession with making GCD heals damage neutral, the whole problem with healers is they have too much healing, misery doesn’t involve any sort of “choice” it just involves dumping healing whether you need it or not because misery is always a DPS gain, and that’s pretty much exactly how all DPS neutral heals would end up being

1) if it stores like misery then it’s always a DPS gain and you are punished for not using it
2) if it’s a single hit like pnuema or macrocosmos it’s functionally just your nuke with an inbuilt oGCD heal

Choice on healers should come from having to sacrifice damage to perform GCD heals and using an extremely limited suite of oGCD’s to attempt to minimise the use of GCD heals (while not being strong enough to eliminate them)

Encouraging DPS neutral GCD healing just leads to crappy modern WHM where you are vomitting out raptures for DPS gain
The meta won't allow it. You know this. So the idea is to return the damage they lose casting GCD heals, which gives a feeling of returning the punishment inflicted on your teammates back to the enemy. If DPS gain is not added to it, then there is no incentive for healers to do it. All you're accomplishing by making healers choose between heals and DPS is making them work harder for an even lesser rewarding experience.