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  1. #1
    Player
    finalchlomega's Avatar
    Join Date
    Feb 2024
    Posts
    14
    Character
    Emilia Kisne
    World
    Odin
    Main Class
    Dragoon Lv 90

    Cure and it's Equivalents need to be axed

    Bit of a rant and a cry of despair, but Cure and Benefic need to be removed as players are somehow going throughout the entire game, hitting level 90 and having beaten the MSQ by spamming Cure, and when told that they should use another skill, in a brief but not unkind way, they lose their minds and double down on using the spell, with support from the party swinging towards the healer not playing to the best of their ability, and this rant isn't even going into the issue of healers not doing DPS (which is a case for renaming healers into "Supports" in my opinion).

    In my time of playing, once Cure II or Benefic II is unlocked, it is absolutely obsolete and becomes even more worthless once Afflatus Solace and Essential Dignity comes into play, not to mention the fact that there is regularly a second healer which have instant heals that come off cooldown fairly quickly. Even in Ultimates and Criterion Savage they've never been needed and just take up valuable action slots, and trait slots due to Freecure and Enhanced Benefic.

    The argument also applies to Physick and Diagnosis (not Eukrasian Diagnosis but because of how Sage works it would be harder to work around) as Scholar has Lustrate plus Dissipation and Sage has Druochole plus Rhizomata.

    I apologise for the rant but I needed to say something as this has not been just a one off occurance, but something that has been happening since Shadowbringers, if not Stormblood.
    (28)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by finalchlomega View Post
    Bit of a rant and a cry of despair, but Cure and Benefic need to be removed as players are somehow going throughout the entire game, hitting level 90 and having beaten the MSQ by spamming Cure, and when told that they should use another skill, in a brief but not unkind way, they lose their minds and double down on using the spell, with support from the party swinging towards the healer not playing to the best of their ability, and this rant isn't even going into the issue of healers not doing DPS (which is a case for renaming healers into "Supports" in my opinion).

    In my time of playing, once Cure II or Benefic II is unlocked, it is absolutely obsolete and becomes even more worthless once Afflatus Solace and Essential Dignity comes into play, not to mention the fact that there is regularly a second healer which have instant heals that come off cooldown fairly quickly. Even in Ultimates and Criterion Savage they've never been needed and just take up valuable action slots, and trait slots due to Freecure and Enhanced Benefic.

    The argument also applies to Physick and Diagnosis (not Eukrasian Diagnosis but because of how Sage works it would be harder to work around) as Scholar has Lustrate plus Dissipation and Sage has Druochole plus Rhizomata.

    I apologise for the rant but I needed to say something as this has not been just a one off occurance, but something that has been happening since Shadowbringers, if not Stormblood.
    The game is so easy it makes this possible. This won't fix anything; they'll spam whatever subpar ability they want if it's not Cure 1 because it's not like the game demands anything better anyways. CBUIII design philosophy, please understand.
    (8)

  3. #3
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    IMO, I think the game's difficulty just needs to be increased so it encourages players to use other abilities from their toolkit. No need to prune abilities even more.
    (8)
    The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.

  4. #4
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I agree, cuz it's bother to have to replace my Benefic II (macro)
    with Benefic (macro) every *** time i get into a low lvl dung that dosn't allow Benefic II! <.<
    (I have both on my bar, it just that i only have hotkey slot for one)
    (1)

  5. #5
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    And what do you think is gonna change when they get rid of cure 1? They spam cure 2 and run out of mp and then you come here saying they need to get rid of that skill as well. This is a never ending issue and unless you give ppl the "i win" button they will keep doing this. The homogenization that has already happened didn't help this issue at all but it sure as hell made the game less interesting to play.
    (7)

  6. #6
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    What the dev team needs to do is have Cure be upgradable just like how Stone is upgraded all the way to Lv90, becoming Glare II. It would really cut down on magic and skill bloat.
    (19)

  7. #7
    Player
    finalchlomega's Avatar
    Join Date
    Feb 2024
    Posts
    14
    Character
    Emilia Kisne
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Swordsman View Post
    IMO, I think the game's difficulty just needs to be increased so it encourages players to use other abilities from their toolkit. No need to prune abilities even more.
    While I agree in that the game's difficulty should be increased to actually justify giving us new abilities and actions like a regular RPG would, I have disagree about not pruning abilities. The current design philosophy seems to be to have about three hotbars worth of abilities and without pruning some out of date abilities we wouldn't be able to get more. In particular about Cure and the others, even if they increased the difficulty of MSQ encounters, people would still refuse to use their new abilities and continue their current gameplay of spamming Cure whenever someone takes a modicum of damage, and if the party died while they did that, they would refuse to acknowledge that they were at fault.

    As an example I ran the Grand Cosmos recently on Dancer, and I had a White Mage using the bare minimum of their abilities like Cure and Medica to try and be able to beat the first boss. When I gave them advice such as using Afflatus Rapture and that Holy was an area of effect around themselves, as well as telling them that Cure was not worth it, they told me, and I quote; "can you just focus on you". At no point was I unkind before this, and wrote it as briefly as I could so there wouldn't be any misunderstanding. When I told them that they should be using these abilities they just told me that they didn't care and continued playing how they were, even getting worse and worse as time wore on, to the point where myself and the Dark Knight decided that we just had to beat the final boss of the instance ourselves, as the White Mage and their Monk partner just started standing in AoEs intentionally.
    (4)

  8. #8
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Solakor View Post
    And what do you think is gonna change when they get rid of cure 1? They spam cure 2 and run out of mp and then you come here saying they need to get rid of that skill as well. This is a never ending issue and unless you give ppl the "i win" button they will keep doing this. The homogenization that has already happened didn't help this issue at all but it sure as hell made the game less interesting to play.
    That would be great - ineffective healing should result in zero MP!!!,
    There should be consequences to bad/poor play! Maybe they will learn for once LOL
    (14)
    SCH/AST/DNC/VPR/SMN

  9. #9
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zeastria View Post
    That would be great - ineffective healing should result in zero MP!!!,
    There should be consequences to bad/poor play! Maybe they will learn for once LOL
    You think ppl are gonna use other skills if they run out of mp? You have quite the trust in ppls ability to make rational decisions. If they cant be bothered to spam anything else than cure 1 then they will just hold using cure 2 until they get the mana back passively
    But yes, consequences for making bad plays should be the norm
    (2)
    Last edited by Solakor; 02-03-2024 at 03:17 AM.

  10. #10
    Player
    finalchlomega's Avatar
    Join Date
    Feb 2024
    Posts
    14
    Character
    Emilia Kisne
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Solakor View Post
    And what do you think is gonna change when they get rid of cure 1? They spam cure 2 and run out of mp and then you come here saying they need to get rid of that skill as well. This is a never ending issue and unless you give ppl the "i win" button they will keep doing this. The homogenization that has already happened didn't help this issue at all but it sure as hell made the game less interesting to play.
    What would change is that because Cure II has a higher MP cost, the players would need to either A) Learn how to use Lucid Dreaming, or B) Figure out how to avoid using Cure II. Cure II is already the "I am out of resources and I need to heal" button as Tetragrammation, Benediction and three stackable Afflatus Solaces are more than enough to heal a Light Party, even if it is less effective then simply using Plenary Indulgance and Afflatus Rapture.
    (10)

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