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  1. #101
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    The rest of Bozja is group content as well though, DR doesn’t need to be made (more) soloable because it’s a part of group content and you barely need anyone to actually do it, getting 8 members for a farm run is really easy, getting 2-4 people who know what they are doing to carry you through is even easier

    What’s the point of nerfing content that isn’t hard to get people to do
    Good luck trying to DF DRN and getting more than two people, both of whom likely will have less idea on whats happening than you. And PF is not a solution when no 'normal' content in the game otherwise requires it, it is, and should be, reserved for hardcore content only.
    (2)

  2. 01-27-2024 04:23 PM
    Reason
    Nvm ignore me I'm derp lol

  3. #102
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Good luck trying to DF DRN and getting more than two people, both of whom likely will have less idea on whats happening than you. And PF is not a solution when no 'normal' content in the game otherwise requires it, it is, and should be, reserved for hardcore content only.
    If you can’t set up a PF (that will fill) that’s more a you problem than it is a system problem, you’ve already said you struggle due to bad play times. You can’t blame the content if you are queuing at 3am server time; if you are in that situation you need to be making PF’s, because sticking it in the roulette isn’t going to help because it’s almost impossible to get nier to pop at the same time

    Or if it’s too much of a problem transfer to JP/NA, one of their server peak times must align with your playtime if EU is outside your time
    (2)

  4. #103
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    289
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    I got the relic for my RDM main and it's my 1st. I like how accessible it is because I hate long grinds and fancy shiny weapons so I never bothered to get the relics from the other expansions. The overly fancy design is the reason why I instantly covered this one up with the Lakeland Smallsword. I only wanted the relic because of the high ilvl, it will carry me through half of Dawntrail, lol.
    (4)
    Professional lurker.

  5. #104
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Honestly, my only complaint about the relic that is really valid is that they put too much pressure on the mid tier tomestone with this, since we got to use it for the catchup gear and crafting mats. It would have made more sense to have an inflated poetics price since the poetics aren't used for much of anything, and it would open up people to doing older content that needs participation.
    (1)

  6. #105
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,524
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Erinellza View Post
    I got the relic for my RDM main and it's my 1st. I like how accessible it is because I hate long grinds and fancy shiny weapons so I never bothered to get the relics from the other expansions. The overly fancy design is the reason why I instantly covered this one up with the Lakeland Smallsword. I only wanted the relic because of the high ilvl, it will carry me through half of Dawntrail, lol.
    Which an upgraded tome weapon would also fulfil and yes, the upgrade mat will be obtainable outside savage soon.
    (8)

  7. #106
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,245
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    We already know an exploratory zone is coming in 7.0 and you can bet it's going to reward relics most likely. Devs may have seen more people get this relic but they also see how dead the game is outside very small and specific time windows and their sagging revenue and will not use short term easy relics again.

    That said, I'd like to see a hybrid model of non exploratory steps and exploratory steps with branching paths for completion to protect against it becoming outdated. But the non exploratory finish should be a grind.
    (0)
    Last edited by Turtledeluxe; 01-29-2024 at 01:25 AM.

  8. #107
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,112
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    We already know an exploratory zone is coming in 7.0 and you can bet it's going to reward relics most likely. Devs may have seen more people get this relic but they also see how dead the game is outside very small and specific time windows and their sagging revenue and will not use short term easy relics again.

    That said, I'd like to see a hybrid model of non exploratory steps and exploratory steps with branching paths for completion to protect against it becoming outdated. But the non exploratory finish should be a grind.
    I have good news and bad news for you. The good news is that the dev team, as you mentioned, decided long ago that the next xpac would have an exploratory zone, and their tendency to stick to formulas that work gives us good reason to believe the relics will be involved with it in some way. The dev team recognizes the wide variety of players, and has a history of making content that appeals to different sub-groups each time around.

    The bad news is if you're pinning your hopes on mystical scenarios that have no connection to reality, like "sagging revenues" and "dead games." The game is packed with people doing a ton of different things - heck on Aether hunt trains have even started going back to announcing server-side only instead of DC-wide at times because there's too many people. I also enjoy queuing for specific dungeons that don't get much play while doing my WT activities, and queues for even the odd ones have been going quickly all of EW. I understand it can be frustrating when you see a dev team make decision you personally don't like, and desperately want the game to "fail" as a way to say "I told you so," but the reality for FFXIV just isn't that. EW has the highest playerbase of any expansion, topping ShB at every point along the way, and FFXIV is one of their most reliable prime revenue generators (don't confuse SE's overall finances with FFXIV specifically).
    (1)

  9. #108
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ty_taurus View Post
    No one has yet to actually give me a good answer to my question.

    We already have a tomestone weapon that one can obtain by grinding whatever content they want. "I prefer that I could grind whatever I wanted for EW" okay, awesome. That's exactly what the tomestone weapon was for. Meanwhile players who wanted more intricate steps with branching, yet specific resources to obtain had Relic weapons. What purpose was there to giving both weapons the same path to obtain them? Why wasn't the tomestone weapon good enough? Why do you need both? And what is left for the players who clearly don't like the tomestone grind path and preferred the relic grind path? If you would rather relics stay a simple tomestone grind every step, then what is it those of us who want the old relic grind experience get to have instead? What do you suggest we get?
    First just to get it out of the way, I like the idea of a smoothed out grind experience and I certainly like the idea of a passive (ish) tomestone can get me some really sweet stuff, that said I was also surprised that they just jumped right there. To me this seemed like a 7.0's relic patch, but I don't hate it- though I can see why it was also a bit of a bummer for players looking for something else.

    That said as to why? "dont you already have a thing?".. sure.. but think of it why one when you can have two? Okay, maybe not your favorite answer but it is one. Let's make it less garbage answer though, if I want a weapon ASAP for just any ol job I go tomestone regular, if I want a talking piece I go relic. That's a better answer. It's just like buying anything with real money. I can get some cheap Ikea Ross whatever have you art to put in my house, but then I can also get some handcrafted artisanal work purchased from a far away place, I use the same currency for both. The idea of a specific currency, therefore, shouldn't be relevant. What should be relevant to why people like this is because they get two really reasonable options to spend 'currency' with (time, money, whatever). Do you want function, or do you want the more expensive prestige option? These are fantastically logical currency choices, in and out of game. You've offered me two options I like.

    Bringing currency back, for some people that are trying to accomplish a lot or mix it up the best currency is making you do something 'different'. Variety currency. Meanwhile if I'm not doing very much or love what I'm already doing.. the best currency is poetics. Thus you've explained why someone who is satisfied with poetics would also be satisfied with two solid options.

    Now it is a game, and people are already earning this passive (ish.. again lol) currency, so when a relic comes along with the opportunity to paint a story and also cause players to approach the game differently.. give them something outside the norm.. and it doesn't. I respect that disappointment. Also not asking you to like that the two options is good for some players, just that I hope you could see that is just a whole combination of streamlined, achievable, and logical (logical in the sense that you have two options, one is an investment tomestone, the other is get it fast tomestone). Worlds most casual friendly relic lol. "Don't change how you play, just invest in me if you want". I might want the cheaper option, or maybe not. They therefore both have a purpose.

    To address tombstone + upgrade vs Relic, relic has more visual variety, different and more pacing, and is not the same 1:1 which is to say they are not perfectly interchangeable concepts. Particularly tomestone + upgrade is still cheaper option, which doesn't take away the original "investment vs function".

    I'd probably have started out with something different (adding tomestones later) OR that and 'also' started with higher tomestone prices (make both easier over time), but ending up where we are now.. works for me. The ease and system don't have to be the same either, like the next one might be Beast Tribes getting custom delivery Bonus mechanics, and also items and systems that can smooth relic steps. Originally I suggested for the really old relics, like you can give Ixali tokens to complete adventures for pages in your book, each page costing progressively more than the last (so it's really cheap for one page, and then more thereafter).

    I imagine the next relic will use their new exploratory content, so we'll be back to the Bozja relic song and dance soon enough. "ONLY BOZJA, DONT YOU DARE MAKE STUFF OUTSIDE OF BOZJA GOOD" "I HATE BOZJA, GIVE ME OTHER OPTIONS". Yeet. Personally hope the next relic can be completed without any party exclusive stuff (perhaps patched in later), some of the steps of previous exploratory relics are quite annoying due to how the content was designed (when coming to it when it's old, it's fine when it's new).
    (1)
    Last edited by Shougun; 01-30-2024 at 12:34 PM.

  10. #109
    Player
    Ahzarhuuk's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Narangal Asokhatai
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I'd just appreciate it if they'd stop shifting Genres at the very last hurdle more than anything.
    (2)

  11. #110
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,259
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    This relic quest was entirely too passive both in terms of story, and cutscenes, and in terms of the goals of each step, and each step being the same. I hope the relic quest in Dawntrail is significantly more active both in terms of story, and gameplay. Also completed relics still can't be stored in the glamor dresser or armoir.
    (5)

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