
Tbh it doesn't matter what SE does, or doesn't do. People will complain about most of it.That has literally nothing to do with each other. Also you are an ugly Viera yourself, lol. Somehow they managed to add the female Viera back in ShB and we got a relic grind anyway.
The ressources went into the island sanctuary instead of a new relic zone. And the rework of older dungeons and making them playable with NPCs, variant / criterion dungeons and Eureka Orthos. Basically all of it was badly designed and failed.
But even with the Island they simply could have made us grind fates and dungeons and whatever content there already is in the game like they used to back in ARR and HW. They simply decided not to add a grind by keeping the required amount of tomestones low. Because in the past entitled people complained about the grind I guess?
The ressources to create content were there, but by trying to play it safe all of it was dead on arrival.
When they can add a Moogle Treasure Trove grind then they also can add a relic weapon grind >.>


Side note:
This grouping of Hildebrand quests was probably the least funny of them all, they used to be absolutely hilarious. I think I almost wet myself over the Gazebo jokes, and the "lookout they're getting away" while pursuing the old men hunched over and the last one constantly healing the other's back.
EDIT: That said, from my perspective having multiple classes worked up, I kinda appreciated this version so I didn't have to do a ton of them.




Relics should feel like a journey. They should be introduced early, ideally at the very start of an expansion, with regular updates to keep you going across an expansion. The weapons themselves should feel iconic to obtain, and should have a bit of unique backstory to each of them. The ARR relics are still unmatched in this regard, both in terms of their names (Excalibur, Ragnarok, Sasuke's Blades, etc.) as well as their appearances.
The actual nature of the grind itself doesn't matter very much. Many relic steps do boil down to collecting a set number of tomestones or running DF/Fates a set amount of times for light/memories/atma/crystals/clusters. You can get a bit creative with this, like the Zodiac book step, but then it gets a bit prescriptive. The idea of sequentially adding stats over time by completing books was an interesting concept, though. The Resistance Weapons approach was pretty good, giving you the option of working through the exploratory zone or to do the usual DF content. Both Eureka and Bozja are surprisingly active, even now.
One thing that would be nice would be adding some form of storage or display for accumulated relics, especially if you've managed to collect all the relics in a given set.
At some point, I'd like to see a relic weapon set/exploratory zone draw reference to the Sealed Weapons of Kuza, from FFV.
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