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  1. #1
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    i'd honestly prefer slightly juiced up version of the previous form, heck even an option to choose the effect color would be better than 99% of the new forms imo. the grind for this, doing rolos, was even worse than the arr relics, i personally enjoyed stuff like eureka way more, a whole new zone, with its own gameplay and a relic armor on top that was goated
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    No one has yet to actually give me a good answer to my question.

    We already have a tomestone weapon that one can obtain by grinding whatever content they want. "I prefer that I could grind whatever I wanted for EW" okay, awesome. That's exactly what the tomestone weapon was for. Meanwhile players who wanted more intricate steps with branching, yet specific resources to obtain had Relic weapons. What purpose was there to giving both weapons the same path to obtain them? Why wasn't the tomestone weapon good enough? Why do you need both? And what is left for the players who clearly don't like the tomestone grind path and preferred the relic grind path? If you would rather relics stay a simple tomestone grind every step, then what is it those of us who want the old relic grind experience get to have instead? What do you suggest we get?
    (8)

  3. #3
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ty_taurus View Post
    No one has yet to actually give me a good answer to my question.

    We already have a tomestone weapon that one can obtain by grinding whatever content they want. "I prefer that I could grind whatever I wanted for EW" okay, awesome. That's exactly what the tomestone weapon was for. Meanwhile players who wanted more intricate steps with branching, yet specific resources to obtain had Relic weapons. What purpose was there to giving both weapons the same path to obtain them? Why wasn't the tomestone weapon good enough? Why do you need both? And what is left for the players who clearly don't like the tomestone grind path and preferred the relic grind path? If you would rather relics stay a simple tomestone grind every step, then what is it those of us who want the old relic grind experience get to have instead? What do you suggest we get?
    You answered your own question, you just won't accept the answer.
    (2)

  4. #4
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    430
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Idk why people keep calling just playing the game at all "grinding". It's kinda silly tbh
    (4)

  5. #5
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bellsong View Post
    Idk why people keep calling just playing the game at all "grinding". It's kinda silly tbh
    I guess we can call it grinding when people also try and play the game as little as possible.
    (0)

  6. #6
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bellsong View Post
    Idk why people keep calling just playing the game at all "grinding". It's kinda silly tbh
    In Mao opinion, grindings is doing exact same thing overs and overs again without something different in-between. Is usually much borings. Comes in 2 flavors. Hard grindings which is something likes working same gathering nodes or doings same dungeon overs and overs again, and soft grindings which is something likes daily roulettes which is basically same thing each day buts consists of bunch differents dungeons and trials and stuffs. Note that for some peoples, certain activities mights not be borings. For example, Mao nots find gatherings borings.
    (2)

  7. #7
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,180
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bellsong View Post
    Idk why people keep calling just playing the game at all "grinding". It's kinda silly tbh
    When it comes to RPG's, the term "grinding" in general just refers to doing the same thing repetitively until you reach a certain goal. If you're pounding out roulette after roulette, for example, in order to get tomestones for the relic, you're grinding. It's not silly - it's the basic meaning of the term.
    (4)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Boblawblah View Post
    You answered your own question, you just won't accept the answer.
    You cherry picked a specific part of my post and proceeded to ignore every single ounce of context for the rest of what I said. In what world is that an appropriate response?

    Yes, I hear you a million times, but what I want answered is the part after your cherry picked statement: "That's exactly what the tomestone weapon was for" (and still is.)

    Let's imagine that I have a small ice cream cart that fits two tubs of ice cream. Every day I'd bring a tub of vanilla and a tub of chocolate. Let's say that you love vanilla but hated chocolate. Now, all of the sudden, instead of bringing one of each, I now just bring two tubs of vanilla. Doesn't exactly seem fair to the people who loved chocolate, now, does it? But you don't really care, do you? Because all that matters to you is you like vanilla.

    Well you already had vanilla, you already had the tomestone weapon which has gotten easier and faster to grind than ever before. Why do you also need the relic? Because by taking the chocolate ice cream away, now everyone who doesn't like vanilla is forced to pound sand because my little ice cream cart now only caters to one half of the people who used to get ice cream from me. So I'll ask the last question again: What are those of us who want chocolate and not vanilla allowed to have if you have to have the tomestone weapon and the relic weapon?
    (9)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ty_taurus View Post
    No one has yet to actually give me a good answer to my question.

    We already have a tomestone weapon that one can obtain by grinding whatever content they want. "I prefer that I could grind whatever I wanted for EW" okay, awesome. That's exactly what the tomestone weapon was for. Meanwhile players who wanted more intricate steps with branching, yet specific resources to obtain had Relic weapons. What purpose was there to giving both weapons the same path to obtain them? Why wasn't the tomestone weapon good enough? Why do you need both? And what is left for the players who clearly don't like the tomestone grind path and preferred the relic grind path? If you would rather relics stay a simple tomestone grind every step, then what is it those of us who want the old relic grind experience get to have instead? What do you suggest we get?
    First just to get it out of the way, I like the idea of a smoothed out grind experience and I certainly like the idea of a passive (ish) tomestone can get me some really sweet stuff, that said I was also surprised that they just jumped right there. To me this seemed like a 7.0's relic patch, but I don't hate it- though I can see why it was also a bit of a bummer for players looking for something else.

    That said as to why? "dont you already have a thing?".. sure.. but think of it why one when you can have two? Okay, maybe not your favorite answer but it is one. Let's make it less garbage answer though, if I want a weapon ASAP for just any ol job I go tomestone regular, if I want a talking piece I go relic. That's a better answer. It's just like buying anything with real money. I can get some cheap Ikea Ross whatever have you art to put in my house, but then I can also get some handcrafted artisanal work purchased from a far away place, I use the same currency for both. The idea of a specific currency, therefore, shouldn't be relevant. What should be relevant to why people like this is because they get two really reasonable options to spend 'currency' with (time, money, whatever). Do you want function, or do you want the more expensive prestige option? These are fantastically logical currency choices, in and out of game. You've offered me two options I like.

    Bringing currency back, for some people that are trying to accomplish a lot or mix it up the best currency is making you do something 'different'. Variety currency. Meanwhile if I'm not doing very much or love what I'm already doing.. the best currency is poetics. Thus you've explained why someone who is satisfied with poetics would also be satisfied with two solid options.

    Now it is a game, and people are already earning this passive (ish.. again lol) currency, so when a relic comes along with the opportunity to paint a story and also cause players to approach the game differently.. give them something outside the norm.. and it doesn't. I respect that disappointment. Also not asking you to like that the two options is good for some players, just that I hope you could see that is just a whole combination of streamlined, achievable, and logical (logical in the sense that you have two options, one is an investment tomestone, the other is get it fast tomestone). Worlds most casual friendly relic lol. "Don't change how you play, just invest in me if you want". I might want the cheaper option, or maybe not. They therefore both have a purpose.

    To address tombstone + upgrade vs Relic, relic has more visual variety, different and more pacing, and is not the same 1:1 which is to say they are not perfectly interchangeable concepts. Particularly tomestone + upgrade is still cheaper option, which doesn't take away the original "investment vs function".

    I'd probably have started out with something different (adding tomestones later) OR that and 'also' started with higher tomestone prices (make both easier over time), but ending up where we are now.. works for me. The ease and system don't have to be the same either, like the next one might be Beast Tribes getting custom delivery Bonus mechanics, and also items and systems that can smooth relic steps. Originally I suggested for the really old relics, like you can give Ixali tokens to complete adventures for pages in your book, each page costing progressively more than the last (so it's really cheap for one page, and then more thereafter).

    I imagine the next relic will use their new exploratory content, so we'll be back to the Bozja relic song and dance soon enough. "ONLY BOZJA, DONT YOU DARE MAKE STUFF OUTSIDE OF BOZJA GOOD" "I HATE BOZJA, GIVE ME OTHER OPTIONS". Yeet. Personally hope the next relic can be completed without any party exclusive stuff (perhaps patched in later), some of the steps of previous exploratory relics are quite annoying due to how the content was designed (when coming to it when it's old, it's fine when it's new).
    (1)
    Last edited by Shougun; 01-30-2024 at 12:34 PM.

  10. #10
    Player
    Ahzarhuuk's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Narangal Asokhatai
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I'd just appreciate it if they'd stop shifting Genres at the very last hurdle more than anything.
    (2)

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