My only comment would be no- not "Delubrum Reginae Savage" but "Delubrum Reginae", while I'm sure DRS has its fans I would say that the value of DR in terms of the relic far outweighed DRS, as did CEs
My only comment would be no- not "Delubrum Reginae Savage" but "Delubrum Reginae", while I'm sure DRS has its fans I would say that the value of DR in terms of the relic far outweighed DRS, as did CEs
No, I specifically meant DRS. Neither BA nor DRS were mandatory for the relics, but they really illustrate how you can enjoy the content created around the relics without having a specific interest in the relic weapons themselves. I was not a fan of the final Bozja Resistance Weapons designs, so much so that I only bothered to submit one (despite having enough of a stockpile of materials on my retainers from running the content to make others). My point is that I actually enjoyed the relic content (and associated achievement challenges) much more than the relics themselves, and that's where their real value lies. I don't think I've been entirely happy with a final relic step since ARR, despite making at least one weapon from each expansion, and if that was the only attraction then I wouldn't have been all that interested.
I think that Castrum, DR, and Dal are good gateways into getting people interested into this style of content, but both BA and the misnamed DRS are completely unique in terms of the group play and the atmosphere that they bring. It's similar to how only doing 30 floors of Orthos gives you a skewed perspective of what a Deep Dungeon is like, despite the fact that the average group of four players is more than capable of doing a full run with a little bit of trial and error. I think in the case of DRS, they just didn't want to repeat the situation with BA where cutscenes were gated behind completion of slightly harder (but still not 'Savage') content. But they really should encourage more people to get into it to see what it's like for themselves, as there's nothing like it anywhere else in the game.
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