You answered your own question, you just won't accept the answer.No one has yet to actually give me a good answer to my question.
We already have a tomestone weapon that one can obtain by grinding whatever content they want. "I prefer that I could grind whatever I wanted for EW" okay, awesome. That's exactly what the tomestone weapon was for. Meanwhile players who wanted more intricate steps with branching, yet specific resources to obtain had Relic weapons. What purpose was there to giving both weapons the same path to obtain them? Why wasn't the tomestone weapon good enough? Why do you need both? And what is left for the players who clearly don't like the tomestone grind path and preferred the relic grind path? If you would rather relics stay a simple tomestone grind every step, then what is it those of us who want the old relic grind experience get to have instead? What do you suggest we get?
Idk why people keep calling just playing the game at all "grinding". It's kinda silly tbh




In Mao opinion, grindings is doing exact same thing overs and overs again without something different in-between. Is usually much borings. Comes in 2 flavors. Hard grindings which is something likes working same gathering nodes or doings same dungeon overs and overs again, and soft grindings which is something likes daily roulettes which is basically same thing each day buts consists of bunch differents dungeons and trials and stuffs. Note that for some peoples, certain activities mights not be borings. For example, Mao nots find gatherings borings.




When it comes to RPG's, the term "grinding" in general just refers to doing the same thing repetitively until you reach a certain goal. If you're pounding out roulette after roulette, for example, in order to get tomestones for the relic, you're grinding. It's not silly - it's the basic meaning of the term.




You cherry picked a specific part of my post and proceeded to ignore every single ounce of context for the rest of what I said. In what world is that an appropriate response?
Yes, I hear you a million times, but what I want answered is the part after your cherry picked statement: "That's exactly what the tomestone weapon was for" (and still is.)
Let's imagine that I have a small ice cream cart that fits two tubs of ice cream. Every day I'd bring a tub of vanilla and a tub of chocolate. Let's say that you love vanilla but hated chocolate. Now, all of the sudden, instead of bringing one of each, I now just bring two tubs of vanilla. Doesn't exactly seem fair to the people who loved chocolate, now, does it? But you don't really care, do you? Because all that matters to you is you like vanilla.
Well you already had vanilla, you already had the tomestone weapon which has gotten easier and faster to grind than ever before. Why do you also need the relic? Because by taking the chocolate ice cream away, now everyone who doesn't like vanilla is forced to pound sand because my little ice cream cart now only caters to one half of the people who used to get ice cream from me. So I'll ask the last question again: What are those of us who want chocolate and not vanilla allowed to have if you have to have the tomestone weapon and the relic weapon?
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