
Originally Posted by
TheShadowsOfVanity
All The Doom Threads Are Strange To Me
I know, right? They've been at it for years and the game has just grown in spite of them. 
it just doesn't seem like a reasonable view of what is going on.
Statistics are the most objective thing we can look at and Lucky Bancho's active character stat is higher than in other expansions. That doesn't mean there isn't some sort of "doom" slowly materialising, but the stats aren't reflecting it yet and would most likely take a lot of time to do so because of the abundance of sprouts, and returners from the pool of 30 million adventurers.
Is this game perfect? No, of course not. But is it a grind-fest like WOW, where you literally can't stop playing if you want to stay relevant? No, and thank God for that.
It is refreshing when quests don't ask you to kill hundreds of enemies just to progress. That is what gets really tedious for me in other games. Traveling is tedious as well and we can just /teleport.
People claim the game has no content. I find that to be fundamentally untrue. I have been playing since the beta for 2.0, and I haven't done everything there is to do. Not on my main, and not on any of my alts. There may not be content
you are interested in, but there is plenty of content.
This is so true.
People claim Endwalker, specifically, was limp on content.
There were people claiming that in prior expansions too (always saw claims Stormblood or Shadowbringers lacked content), but it seems more people have felt this is the case than in any prior expansion due to the lack of a field area.
I could agree that non-story content was somewhat lacking. Didn't bother me much because I play for the story and RP, not high end raiding, but to each their own.
Endwalker has objectively had more high-end raid content than in any other expansion, by far. 2 ultimates, 12 savages, 3 criterions, 7 extremes, a deep dungeon with 70 high-end floors. That is a lot. Bonus if you are into blue mage raiding because you can do the level 80 ones now.
People claim (and this was a weird one) that the keynote made them not want to play because it didn't reveal the story for Dawntrail.
It did reveal a lot, they just didn't put the pieces together.
We are likely going to explore why the city of gold is such a rumor instead of just a fact, which takes us to a place of illusion that powers itself by sapping up the aether in the north.
the team has never exactly been prone to spoiling storybeats
Not true, actually. They do spoil the next expansion's story, but only enough to get you excited. They save aspects of it so you can still enjoy it and be surprised. For example, they told us that in Shadowbringers you would learn the story of the "Warrior of Darkness" and go from area to area restoring darkness. It was pretty obvious, given that we have 5 dungeons and 3 trials, that we would restore the darkness by defeating dungeon bosses. So it virtually spoiled the whole thing. Then the launch trailer spoiled even more of it. But I still enjoyed it and there were still nuances that weren't spoiled and things like about Hades and the tempest weren't spoiled.
People claim that this is going to be a content-less 'anime island beach episode'
This is clearly not true. You can direct anyone to the Dawntrail media website to see screenshots of deserts and lands of technology and mountains.