That’s true but then what’s the reason for why we had that, then it got removed, we saw that the healer population collapsed then square decided to double and triple down with that designBecause there is nothing particularly engaging about it, you spend most of your time DPSing with the singular spell you have for it without ever really working towards something. DPS and even tanks I believe have some kind of burst phase that you are using your rotation to build towards, even if it's all on a 2 minute timer now. As a healer you have none of this, just DPS spam while using your oGCD kit to heal whatever there is.
it got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
I fail to see how that’s really relevant, DPS wipe the raid all the time because they “forgot” to press addle (ie were in their burst phase and couldn’t be bothered to press it) why should healers be the only ones punished with a crap rotation because certain people don’t want to press their buttonsit got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
Last edited by Supersnow845; 01-10-2024 at 09:23 AM.
I don't understand this "healer pressure" argument. DPS and Tanks still have to continue doing their job, press the same amount of buttons, and stay alive. DPS and Tanks are also expected to upkeep a more complicated rotation while using their mits and heals. Some DPS are also expected to raise in sketchy situations. DPS and Tanks can also be matched with bad healers who constantly hit the floor and need to be scraped up. Why then are healers singled out for babying?it got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
The problem is that CBU3 has decided that "difficulty" is nothing more than body checks. You fail, you die.it got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
You can't fix stupid, you can only raise it and then those people do 25/50% less damage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Some things I was perfectly happy to see go, such as cleric stance, while others like Shadow Flare I really wish would make a return. It seems they are of the mind that healers are spending all of their time and energy figuring out how to heal party members while the reality is we have way too many tools to do so without enough reason to use them, and so much down time which can only be spent using your very few DPS options.
I'm not even saying it does make sense. The one designing the jobs can choose how someone stores up energy or whatever for a burst type of window. This is just a guess since healers that are generally newer to the task tend to have trouble managing cast times, which is one of the features of both caster dps and healers.I don't understand this "healer pressure" argument. DPS and Tanks still have to continue doing their job, press the same amount of buttons, and stay alive. DPS and Tanks are also expected to upkeep a more complicated rotation while using their mits and heals. Some DPS are also expected to raise in sketchy situations. DPS and Tanks can also be matched with bad healers who constantly hit the floor and need to be scraped up. Why then are healers singled out for babying?
The question becomes how are the healer designers so disconnected from the game they can’t see what’s happening, this isn’t a “OHMYGOD WE NEED TO BUFF GNB BECAUSE IT DOES 4 LESS RDPS THAN DRK IN THIS ONE SPECIFIC FIGHT” kinda discussion this is something that can be seen by anyone on any role in any content
The healers simply have too many heals, too much MP and nothing to do with them, you don’t need to be a healer main to see what’s wrong with healers, especially when these heals have become less and less relevant recently because the game is getting filled to the brim with body checks
There are still a number of players who think healing is fine and play them regularly in content, and even players who still struggle with healing and keeping party members alive. It appears that the dev team is looking at the people who might still have some trouble keeping people alive in regular content and adjusting the role to accommodate them, and honestly it's not like the community is going to reach out to these struggling healers and kindly show them better ways to play.The question becomes how are the healer designers so disconnected from the game they can’t see what’s happening, this isn’t a “OHMYGOD WE NEED TO BUFF GNB BECAUSE IT DOES 4 LESS RDPS THAN DRK IN THIS ONE SPECIFIC FIGHT” kinda discussion this is something that can be seen by anyone on any role in any content
The healers simply have too many heals, too much MP and nothing to do with them, you don’t need to be a healer main to see what’s wrong with healers, especially when these heals have become less and less relevant recently because the game is getting filled to the brim with body checks
I'm pretty sure that people would probably be more willing to teach struggling healers if it mattered in the slightest. If your healer dies at 90% boss HP in a dungeon? The tank can solo that. If your healer plays badly in full party content? The other healer can soloheal. There's just no reason to teach healers who play badly and risk getting told off or reported.There are still a number of players who think healing is fine and play them regularly in content, and even players who still struggle with healing and keeping party members alive. It appears that the dev team is looking at the people who might still have some trouble keeping people alive in regular content and adjusting the role to accommodate them, and honestly it's not like the community is going to reach out to these struggling healers and kindly show them better ways to play.
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