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  1. #2541
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,900
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MisterNublet View Post
    The second tier wasn't even a healer check, it was a mitigation check, which meant that healers had to hope DPS players had their mitigation tools on their hotbar and paying enough attention to press it.

    Healing in this game will never be interesting or fun.
    This was the problem with abyssos, the DOT busters and the DOT raidwides specifically created a situation where if everyone didn’t contribute mitigation then the DOT’s would just murder the party but the situation “looked” like it was the healers fault for not healing enough rather than being the fault of the tanks/DPS for not pressing their mitigation buttons

    No tank I don’t want to sit there and cast succor 7 times till the DOT wears off (if we could even survive with me spamming succor) because you forgot to press reprise and the DNC forgot to cast shield samba

    It was a tier that just brought to light very strongly that giving so much mitigation to the DPS who refuse to press it just feels like crap as a healer
    (2)

  2. #2542
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The prospect of healing kits getting progressively more bloated with defensive/healing cooldowns while largely refusing to make them actually feel necessary in lower difficulty does not particularly excite me.

    Heal/mitigation checks like Harrowing Hell and the soft enrage on Zeromus should really be par for the course, not exceptions to norm.
    (1)

  3. #2543
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This was the problem with abyssos, the DOT busters and the DOT raidwides specifically created a situation where if everyone didn’t contribute mitigation then the DOT’s would just murder the party but the situation “looked” like it was the healers fault for not healing enough rather than being the fault of the tanks/DPS for not pressing their mitigation buttons

    No tank I don’t want to sit there and cast succor 7 times till the DOT wears off (if we could even survive with me spamming succor) because you forgot to press reprise and the DNC forgot to cast shield samba

    It was a tier that just brought to light very strongly that giving so much mitigation to the DPS who refuse to press it just feels like crap as a healer
    And yet, we have DPS mains who complain when we ask for Addle and Feint to be removed and returned to healers as Virus and Disable. Can't win either way.
    (7)

  4. #2544
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,044
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by KageTokage View Post
    […]Heal/mitigation checks like Harrowing Hell and the soft enrage on Zeromus should really be par for the course, not exceptions to norm.
    Not gonna lie, I’m morbidly curious how DF would end up if this were more of the norm.

    Quote Originally Posted by Aravell View Post
    And yet, we have DPS mains who complain when we ask for Addle and Feint to be removed and returned to healers as Virus and Disable. Can't win either way.
    Ah yes, the classic “But what if my healer sucks/stressed?? I don’t want my fun to end because they don’t press the mits???”-DPS.
    (2)

  5. #2545
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Ah yes, the classic “But what if my healer sucks/stressed?? I don’t want my fun to end because they don’t press the mits???”-DPS.
    Ah yes, obviously the correct solution is for the bosses to apply a 10% damage down to themselves before every mechanic for optimal DPS player fun.
    (2)

  6. #2546
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Not gonna lie, I’m morbidly curious how DF would end up if this were more of the norm.
    Assuming we are just talking big damage and not Savage level mechanics thrown in at the same time, I think people would adapt and adjust over time.

    Early ARR was 'fine' despite healing requirements in casual content being an order of magnitude more demanding than what we see now.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #2547
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    And yet, we have DPS mains who complain when we ask for Addle and Feint to be removed and returned to healers as Virus Shell and Disable Protect. Can't win either way.
    FTFY

    DPS: "We can't possibly lose these buttons we rarely ever, if ever, press!!"
    (0)

  8. #2548
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    751
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Part of me believes they got rid of Virus and Disable because they couldn't be bothered to think of anything for whm during that expansion when they went hard on the stormblood lilies there.
    (1)

  9. #2549
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Imo it's fun to contribute to mitigation as a DPS. The game shouldn't be designed around people who can't manage even that, and teamwork and reasons to cooperate in a party setting shouldn't be eroded for the sake of willfully bad players either. Healers need more serious and comprehensive help than a single other mitigation to bloat their bars.
    (2)

  10. #2550
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    Honestly, I really want to know who this current healer design is meant to satisfy. People who want to optimise get shafted by a dull damage kit and a stupid amount of OGCDs to mash so you never have to think about what to use. People who want to heal get shafted by heals being so powerful and damage intake being so low across the majority of the content.

    I get so confused when we get people that say they love the current healer design, what's there to love about it? It's a design that shafts everyone and satisfies no one.
    Players who play extremely casually both in time investment and skill level. We have a few posting on the forums themselves talking about how much they love certain healers. In general, it's those players who spam Medica II for every AoE and who throw up needless Succors. They all think they're contributing despite only negating what their co-healer already had going. But so long as the illusion continues, the devs seem happy.

    Now I don't think they can that illusion up much longer nor can they keep dumbing down the jobs because it has caused something of a ripple. That being said, they might also not know how to design their way out of the hole they've dug while still retaining that ease of accessibility they've insisted upon. So... I suppose we'll see. I certainly can't say I expect much.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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