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  1. #1
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Players who play extremely casually both in time investment and skill level. We have a few posting on the forums themselves talking about how much they love certain healers. In general, it's those players who spam Medica II for every AoE and who throw up needless Succors. They all think they're contributing despite only negating what their co-healer already had going. But so long as the illusion continues, the devs seem happy.

    Now I don't think they can that illusion up much longer nor can they keep dumbing down the jobs because it has caused something of a ripple. That being said, they might also not know how to design their way out of the hole they've dug while still retaining that ease of accessibility they've insisted upon. So... I suppose we'll see. I certainly can't say I expect much.
    The sad fact is that the target audiance has changed and the new players mostly like or don't care about braindead design and for every vet or player who wants better designed combat there is 2 players who just want to afk and run throught stuff without thinking anything.
    I'v come to the realisation that most of the people that played before shb and want better class gameplay have migrated to wow because that seems to be the last bastion of more interesting design.
    This same has happened to swtor and is happening in GW2 atm btw so these changes are by design and are aimed at shi77ers and raiders who think they should be able to pick up a new job in 1 minute and can flex to any job so that some cry baby doesn't need to actually learn anything.
    Good class design died in sb and it will prolly never come back.
    Also everything they announced in DT looks interesting but we have seen how half baked some of the stuff they do can be. So before we get to see actual meat on the bones of the product i would take everything they say with a load of salt.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Solakor View Post
    The sad fact is that the target audiance has changed and the new players mostly like or don't care about braindead design and for every vet or player who wants better designed combat there is 2 players who just want to afk and run throught stuff without thinking anything.
    I'v come to the realisation that most of the people that played before shb and want better class gameplay have migrated to wow because that seems to be the last bastion of more interesting design.
    This same has happened to swtor and is happening in GW2 atm btw so these changes are by design and are aimed at shi77ers and raiders who think they should be able to pick up a new job in 1 minute and can flex to any job so that some cry baby doesn't need to actually learn anything.
    Good class design died in sb and it will prolly never come back.
    Also everything they announced in DT looks interesting but we have seen how half baked some of the stuff they do can be. So before we get to see actual meat on the bones of the product i would take everything they say with a load of salt.
    I firmly stand by the belief that most players don't really care either way. As long as things aren't punishing, most players will be pretty content with pretty much whatever. Adding in a higher frequency of generally weaker damage taken in normal content and expanding on DPS tools within a reasonable margin will probably have no effect on the vast majority of players.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,899
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I firmly stand by the belief that most players don't really care either way. As long as things aren't punishing, most players will be pretty content with pretty much whatever. Adding in a higher frequency of generally weaker damage taken in normal content and expanding on DPS tools within a reasonable margin will probably have no effect on the vast majority of players.
    While it certainly wouldn’t revolutionise anything we have to acknowledge there is must be a reason why healing is so singularly unpopular in this game, I don’t think attempting changes to try to figure out why is necessarily a bad thing
    (0)

  4. #4
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    While it certainly wouldn’t revolutionise anything we have to acknowledge there is must be a reason why healing is so singularly unpopular in this game, I don’t think attempting changes to try to figure out why is necessarily a bad thing
    Because there is nothing particularly engaging about it, you spend most of your time DPSing with the singular spell you have for it without ever really working towards something. DPS and even tanks I believe have some kind of burst phase that you are using your rotation to build towards, even if it's all on a 2 minute timer now. As a healer you have none of this, just DPS spam while using your oGCD kit to heal whatever there is.
    (1)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,899
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SieyaM View Post
    Because there is nothing particularly engaging about it, you spend most of your time DPSing with the singular spell you have for it without ever really working towards something. DPS and even tanks I believe have some kind of burst phase that you are using your rotation to build towards, even if it's all on a 2 minute timer now. As a healer you have none of this, just DPS spam while using your oGCD kit to heal whatever there is.
    That’s true but then what’s the reason for why we had that, then it got removed, we saw that the healer population collapsed then square decided to double and triple down with that design
    (4)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s true but then what’s the reason for why we had that, then it got removed, we saw that the healer population collapsed then square decided to double and triple down with that design
    it got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,899
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Colt47 View Post
    it got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
    I fail to see how that’s really relevant, DPS wipe the raid all the time because they “forgot” to press addle (ie were in their burst phase and couldn’t be bothered to press it) why should healers be the only ones punished with a crap rotation because certain people don’t want to press their buttons
    (8)
    Last edited by Supersnow845; 01-10-2024 at 09:23 AM.

  8. #8
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colt47 View Post
    it got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
    I don't understand this "healer pressure" argument. DPS and Tanks still have to continue doing their job, press the same amount of buttons, and stay alive. DPS and Tanks are also expected to upkeep a more complicated rotation while using their mits and heals. Some DPS are also expected to raise in sketchy situations. DPS and Tanks can also be matched with bad healers who constantly hit the floor and need to be scraped up. Why then are healers singled out for babying?
    (3)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    it got removed because of the tasks that a healer has to deal with. While fights do have a flow to them at end game, the one thing people can't control is the people they are partied with and this aspect hits healers the hardest, with having to hit the floor rezzing someone before a mechanic goes off, then potentially having to fully heal the group afterwards. Albeit, with the eight man jump rope we got now maybe it matters less but I still see a lot of panic rezzing happening in PF.
    The problem is that CBU3 has decided that "difficulty" is nothing more than body checks. You fail, you die.

    You can't fix stupid, you can only raise it and then those people do 25/50% less damage.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s true but then what’s the reason for why we had that, then it got removed, we saw that the healer population collapsed then square decided to double and triple down with that design
    Some things I was perfectly happy to see go, such as cleric stance, while others like Shadow Flare I really wish would make a return. It seems they are of the mind that healers are spending all of their time and energy figuring out how to heal party members while the reality is we have way too many tools to do so without enough reason to use them, and so much down time which can only be spent using your very few DPS options.
    (2)

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