While it certainly wouldn’t revolutionise anything we have to acknowledge there is must be a reason why healing is so singularly unpopular in this game, I don’t think attempting changes to try to figure out why is necessarily a bad thingI firmly stand by the belief that most players don't really care either way. As long as things aren't punishing, most players will be pretty content with pretty much whatever. Adding in a higher frequency of generally weaker damage taken in normal content and expanding on DPS tools within a reasonable margin will probably have no effect on the vast majority of players.
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