Fair, it varies from person to person. But clutchclaw, least for me and a lot of my hunting buddies, took a fight that was being hyped up by the story and trivialized it. It wasn't so much it nerfed Velkhana, but that it overall gave you way too much advantage over them.
Saaaaaaame. Also same for a lot of the previously mentioned hunting buddies.I've played this game since pa2 in 2004
That's not a bad faith argument. Because you overall give an example that shows WHY tenderize letting you ignore hide bounce is a problem. You had to slot gems or skills in order to gain that ability. You had to use resources and give up slots for the ability. Clutchclaw does not have this requirement, it's free. It is the default for it and that's a pretty powerful default.honestly I think parts bouncing ur weapon off being a mecanic is a bad faith argument cause in mhfu ud just gem in the no bounce skill for white fatalis anyway. Ppl got around it so it was pointless to put it in as a mecanic.
Because that is its purpose there. Those fights were designed with you using the clutchclaw as much as possible.I found the claw helpful for getting on bigger monsters like shara ishvala and saphijiva/enojiva I normally couldn't hit without a gun
Except as RitsukoSonoda pointed out. There's not an inconsistency, just that Iceborne's fights were designed and balanced with the clutchclaw in mind, this is also why a lot of monsters are either fat damage sponges, ultra fast and twitchy, or both. But the fights back in BASE World, are NOT designed with the clutchclaw in mind and the clutchclaw utterly trivialized the base game. It's OP as fuck in the base game, while its performance in Iceborne is manageable due to a lot of fights in Iceborne being balanced around it. That's not inconsistency, that's just acknowledging an imbalance.Also it's a lil inconsistent when you say 1 minute it's op and nerfs the game but next u say it was designed for u to use it. Personally I never thought clutch was crutchclaw but maybe I'd just recommend mhfu for you if you enjoy it when it was harder
This also has nothing to do with me wanting MH to just be hard for the sake of hard. I had my fill of MHFU or Port3rd, or any of the DS entries. I enjoy world quite a bit, and that's actually WHY the clutchclaw was such a sore spot. It messed with a great game, despite it being on the easier side, it was still top tier due to the excellent advancements in overall gameplay with the monsters. And the clutchclaw just sorta...trivialized it and warped entire parts of the expansion around it. I don't want HARD monster hunter, I want FUN monster hunter. And MH is fun when it asks you to actually study your mark, learn their weak spots, figure out their movesets and put that all together to take down a big monster. Clutchclaw took that and tossed it into the dumpster. Tenderize lets you turn the entire monster into a weak spot and wall bang, especially with a coordinated team, took the monster's moveset out of the equation. Like, despite my issues with Alatreon's fight, in gameplay it is overall a fantastic fight bogged down by a terrible design choice. But look past that choice and you'll see he is quite a well done fight. His hitbox is damn near perfect, his moveset is challenging but fair, and he punishes greed in a very fair manner. You have to study and learn his fights and habits, and that's what I love. It's just the DPS check is stupid and antithetical to the series as a whole.
The issue is that the clutchclaw is a terrible example of an expansion adding a new never before seen toy. Because it really did just break the game and warp parts of its design entirely around it. And if FFXIV added an equivalent of some sort, they would need to either make it exclusive to DT and beyond or retune the entire game to take this new toy into account.
EDIT ADDITION!
Folks aren't really going to voice grumbles in game. But overall, people did draw a lot of issue with clutchclaw. Cause it just broke the base game while warping a lot IB's fight design around it. It gave too much advantage, for free. That was overall the biggest issue I had with it. And a lot of vets I know, say the same. Just too much free advantage.
That's because Capcom has been doing a massive "Come back to play MHW!" campaign. And the campaign worked. Has nothing to really do with Rise, just Capcom wanting people to play World, likely cause Wilds is gonna be like World.Also rise is completely tanking as players move back to mhwi. Meaning all rise ever was was something to play while world is dead
Also, I can't really hate World, cause it gave my good boy Zinogre an absolute BANGER of a remix to his already amazing theme.



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