Quote Originally Posted by sindriiisgaming View Post
Personally I found the game enjoying with it. It didn't nerf velkhanna for me. I was a dual blade user and she still beat the hell out of me. I also played a lot online and didn't see much abuse of tendering. I've played this game since pa2 in 2004 and honestly I think parts bouncing ur weapon off being a mecanic is a bad faith argument cause in mhfu ud just gem in the no bounce skill for white fatalis anyway. Ppl got around it so it was pointless to put it in as a mecanic. I found the claw helpful for getting on bigger monsters like shara ishvala and saphijiva/enojiva I normally couldn't hit without a gun

Also it's a lil inconsistent when you say 1 minute it's op and nerfs the game but next u say it was designed for u to use it. Personally I never thought clutch was crutchclaw but maybe I'd just recommend mhfu for you if you enjoy it when it was harder
General consensus from long time MH players was that the clutchclaw wasn't good for the game. Also there isn't an inconsistency in what they said. It's trivialized older content due to it's free damage boost resulting in monsters introduced in Iceborn essentially suffering from HP bloat to compensate. Basically meaning if you weren't abusing the claw your hunt was going to take a whole lot longer than it should have. Especially when dealing with MR tempered and arch tempered monsters. This issue is probably one of the driving factors to how the wirebugs in Rise/Sunbreak were primarily a mobility/traversal with tool with their main combat usage coming in the form of wirebug moves that brought back flavors of the weapon stances in MHGU and having a limit to stored "charges" which go on a cooldown when used.