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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,576
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I have many wants for improvements, but considering QoL are usually less impactful things, I'd say...

    On Glamours: Checkboxes to let you use just specific equipment slots of a glamour plate - for example, I'm out there and I just want to change to a head piece from the glamour plate 3. Today to do this, I need to un-equip all of my gear but the slot I want - glamour it and then re-equip everything. Doable, but not handy at all.

    On Battle Gauges: Let you have the toggle option to track more things there, especially debuffs like dots on your main target, or timed buffs. The usual way of tracking those is really bad for me. Even separating the buffs into different categories, it still gets mixed up with some stuff that doesn't need immediate tracking and also hard to see in practical (not huge) sizes.

    On vendors: Honestly, just do a big usability quality pass. There are so many QoL features that, even despite the few ones we got, still need much improvement. A tip, would be to organize more things in tabs, instead of different menus (e.g. the rain/agumentation vendor).

    On Waymarks: Let us change (on our end) the waymarks to a cleaner version. Most of the time I personally just need to see the floating number or the waymark's box, not the flashy glowing effects.

    On the Party Frame: Let us opt out of unecessary clutter information, like the header - I think I know that a Full Party is 8 people lol - or the numbers before people's names. Possibly a more compact way. I do much better with a minimalistic interface, and having that as an option would please everyone.

    On chat interface: Chat bubbles. No, not just a QoL for roleplaying, but it's extremely handy to catch rez announcements or some sort of call in the middle of combat without having to look away to the chat box. Just make it a toggle so people bothered by them can choose.
    (1)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raikai View Post
    On Battle Gauges: Let you have the toggle option to track more things there, especially debuffs like dots on your main target, or timed buffs. The usual way of tracking those is really bad for me. Even separating the buffs into different categories, it still gets mixed up with some stuff that doesn't need immediate tracking and also hard to see in practical (not huge) sizes.
    I would absolutely love a setting that only showed

    1) Any and all debuffs currently on the mob
    2) My Dots

    on a monster. I don't care a single bit about anyone else's damage on the monster but those 2 things are VITAL pieces of information that can easily be lost / missed in the mass amount of icons on a boss hp bar.
    (0)
    Last edited by Deceptus; 01-02-2024 at 07:14 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]