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  1. #51
    Player
    StarRosie's Avatar
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    Oct 2016
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    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Personally I found the game enjoying with it. It didn't nerf velkhanna for me. I was a dual blade user and she still beat the hell out of me.
    Fair, it varies from person to person. But clutchclaw, least for me and a lot of my hunting buddies, took a fight that was being hyped up by the story and trivialized it. It wasn't so much it nerfed Velkhana, but that it overall gave you way too much advantage over them.

    I've played this game since pa2 in 2004
    Saaaaaaame. Also same for a lot of the previously mentioned hunting buddies.

    honestly I think parts bouncing ur weapon off being a mecanic is a bad faith argument cause in mhfu ud just gem in the no bounce skill for white fatalis anyway. Ppl got around it so it was pointless to put it in as a mecanic.
    That's not a bad faith argument. Because you overall give an example that shows WHY tenderize letting you ignore hide bounce is a problem. You had to slot gems or skills in order to gain that ability. You had to use resources and give up slots for the ability. Clutchclaw does not have this requirement, it's free. It is the default for it and that's a pretty powerful default.

    I found the claw helpful for getting on bigger monsters like shara ishvala and saphijiva/enojiva I normally couldn't hit without a gun
    Because that is its purpose there. Those fights were designed with you using the clutchclaw as much as possible.

    Also it's a lil inconsistent when you say 1 minute it's op and nerfs the game but next u say it was designed for u to use it. Personally I never thought clutch was crutchclaw but maybe I'd just recommend mhfu for you if you enjoy it when it was harder
    Except as RitsukoSonoda pointed out. There's not an inconsistency, just that Iceborne's fights were designed and balanced with the clutchclaw in mind, this is also why a lot of monsters are either fat damage sponges, ultra fast and twitchy, or both. But the fights back in BASE World, are NOT designed with the clutchclaw in mind and the clutchclaw utterly trivialized the base game. It's OP as fuck in the base game, while its performance in Iceborne is manageable due to a lot of fights in Iceborne being balanced around it. That's not inconsistency, that's just acknowledging an imbalance.

    This also has nothing to do with me wanting MH to just be hard for the sake of hard. I had my fill of MHFU or Port3rd, or any of the DS entries. I enjoy world quite a bit, and that's actually WHY the clutchclaw was such a sore spot. It messed with a great game, despite it being on the easier side, it was still top tier due to the excellent advancements in overall gameplay with the monsters. And the clutchclaw just sorta...trivialized it and warped entire parts of the expansion around it. I don't want HARD monster hunter, I want FUN monster hunter. And MH is fun when it asks you to actually study your mark, learn their weak spots, figure out their movesets and put that all together to take down a big monster. Clutchclaw took that and tossed it into the dumpster. Tenderize lets you turn the entire monster into a weak spot and wall bang, especially with a coordinated team, took the monster's moveset out of the equation. Like, despite my issues with Alatreon's fight, in gameplay it is overall a fantastic fight bogged down by a terrible design choice. But look past that choice and you'll see he is quite a well done fight. His hitbox is damn near perfect, his moveset is challenging but fair, and he punishes greed in a very fair manner. You have to study and learn his fights and habits, and that's what I love. It's just the DPS check is stupid and antithetical to the series as a whole.

    The issue is that the clutchclaw is a terrible example of an expansion adding a new never before seen toy. Because it really did just break the game and warp parts of its design entirely around it. And if FFXIV added an equivalent of some sort, they would need to either make it exclusive to DT and beyond or retune the entire game to take this new toy into account.

    EDIT ADDITION!
    Quote Originally Posted by sindriiisgaming View Post
    Weirdly despite being online with and in the community I never seen any clutchclaw moaning. I even played IB on release and farmed my guiding lands to max level online with others and I never heard a single complaint.
    Folks aren't really going to voice grumbles in game. But overall, people did draw a lot of issue with clutchclaw. Cause it just broke the base game while warping a lot IB's fight design around it. It gave too much advantage, for free. That was overall the biggest issue I had with it. And a lot of vets I know, say the same. Just too much free advantage.

    Also rise is completely tanking as players move back to mhwi. Meaning all rise ever was was something to play while world is dead
    That's because Capcom has been doing a massive "Come back to play MHW!" campaign. And the campaign worked. Has nothing to really do with Rise, just Capcom wanting people to play World, likely cause Wilds is gonna be like World.

    Also, I can't really hate World, cause it gave my good boy Zinogre an absolute BANGER of a remix to his already amazing theme.
    (0)
    Last edited by StarRosie; 01-02-2024 at 12:34 PM.

  2. #52
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    QOL change I wish for, is being able to mail alts gil or items, I know they say due to gil sellers they can’t, but ffxi handled it fine
    (0)

  3. #53
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    There's also that whole chunk of people that probably never played MH before World that immediately labeled Rise/Sunbreak as garbage due to being made for the Switch because no 60FPS 4K resolution visuals. (Even though World/Iceborn couldn't hit that framerate on PS4/Pro hardware. Not bothered to look if it runs 60fps on a PS5 as a PS4 title)

    TBH I feel like a lot of game devs need to study a number of Switch titles as it has proven to be able to deliver impressive visuals and large worlds despite it's lower spec hardware. The file size for the games is a lot smaller too which is mostly due to much of the excessive "fluff" code for visual details most people playing titles on PS and Xbox don't even know exist in the games they play on them being removed to reduce load on the hardware.
    (1)

  4. #54
    Player
    StarRosie's Avatar
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    Oct 2016
    Location
    Ul'Dah
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    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    There's also that whole chunk of people that probably never played MH before World that immediately labeled Rise/Sunbreak as garbage due to being made for the Switch because no 60FPS 4K resolution visuals. (Even though World/Iceborn couldn't hit that framerate on PS4/Pro hardware. Not bothered to look if it runs 60fps on a PS5 as a PS4 title)

    TBH I feel like a lot of game devs need to study a number of Switch titles as it has proven to be able to deliver impressive visuals and large worlds despite it's lower spec hardware. The file size for the games is a lot smaller too which is mostly due to much of the excessive "fluff" code for visual details most people playing titles on PS and Xbox don't even know exist in the games they play on them being removed to reduce load on the hardware.
    Probably. Overall the decline of rise players and increase of world players is not likely tied to anything with Rise but more the campaign on capcom's end.

    Though it does amuse me that each entry in the franchise turns the folks from the last one into a bunch of "Back in my day!" types towards the latest entry. World folks giving Rise folks the same shit that old players gave World folks when World was new.
    (0)

  5. #55
    Player
    sindriiisgaming's Avatar
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    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by StarRosie View Post
    Probably. Overall the decline of rise players and increase of world players is not likely tied to anything with Rise but more the campaign on capcom's end.

    Though it does amuse me that each entry in the franchise turns the folks from the last one into a bunch of "Back in my day!" types towards the latest entry. World folks giving Rise folks the same shit that old players gave World folks when World was new.
    What campaign? Me and my bf went back and haven't seen anything in game encouraging players to return
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  6. #56
    Player
    StarRosie's Avatar
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    Oct 2016
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    Ul'Dah
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    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    What campaign? Me and my bf went back and haven't seen anything in game encouraging players to return
    Shortly after announcing Wilds, they started doing a whole #ReturnToWorld thing, alongside out of left field stuff like full steam deck support for World. Basically, they are just getting people used to World's style again, cause Wilds is likely gonna be very close to World in terms of combat and exploration. Examples of campaign (Least from twitter.) below.





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    Last edited by StarRosie; 01-02-2024 at 07:22 PM.

  7. #57
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
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    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Wilds appears to basically be MH World 2 so they started that campaign to get people back into it. Rise/Sunbreak wasn't intended as a generation shift and more in line with being a generation's 2nd entry. It's just that in that generation they gave us a whole new setting and story instead of the mid gen title being an improved version of the generation's original title that had additional content added to it. On another note. If you have Rise/Sunbreak I'd recommend making sure you have all DLC quests downloaded as it seems a few of the collab ones will be coming off the download list soon for licensing reasons. Also people going back to World/Iceborn won't have access to the Assassin's Creed and MH Movie collabs as they went away a few years ago unless they decide to bring them back for a time for the return to world event.
    (0)

  8. #58
    Player
    sindriiisgaming's Avatar
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    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    I mean I'm not seeing any new actual content just then encouraging you to return. Hardly incentiviseng
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  9. #59
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    I mean I'm not seeing any new actual content just then encouraging you to return. Hardly incentiviseng
    People are hopeful for some new content on World after the Wilds reveal said 2025. There's a few reasons for it. One is that 2024 is the actual 20th anniversary of the MH franchise and Capcom has made a bit of a big deal about it with a promotional event before the game awards along with a monster popularity survey and anniversary promotional website. Also some MH collabs in other games are coming or been done very recently. Exoprimal is due to have one in like 2-3 weeks, their street fighter mobile game has a gore magala ken event. Assassins Creed Valhalla recently had a MH collab that featured a gear set and weapons based on Odogaron and a bird skin I think that was based on Legianna. Ark Knights had a MH collab event recently as well. Currently it seems like Capcom is set to build MH hype through 2024 leading to Wilds in 2025. So people are anticipating surprise DLC additions or events on World/Iceborn as the planned roadmap content for it along with Rise/Sunbreak are finished going as far as to consider a new spinoff MH title appearing in 2024 like a Stories 3 game.

    Going back to QoL changes for Dawntrail though. One that crossed my mind playing earlier and doing the supply mission gear turn in to clear out a pile of duty drops from roulettes and retainer ventures. Make things like that a checklist so I can just check everything I want to get rid of and only have to see the turn in confirmation play out once for the whole load instead of having to click repeatedly for each item.
    (1)

  10. #60
    Player
    Colt47's Avatar
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    Jun 2011
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    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    On the subject of item level and usefulness of gear: It feels like that with a lack of other content that can generate interest, things begin to devolve into pure equipment power grinding or people zoning out of the game entirely. The same thing happens in World of Warcraft and even in Genshin Impact when they had that long drought before Inazuma. The other issue is the limits of the games own design for combat. Because it is a tab target MMO with fixed movement speeds and binary hit detection that often has a "unique" delay to it, there's only so many ways the fights can be made to be difficult. The primary reason there isn't a good ramp up system for savage, or multiple tiers of savage with different difficulties, is that all of that was only possible in world of warcraft via power level grinding. Everything in WoW was a numbers game except for some very basic mechanics, so it was accessible to everyone BUT required time investment to beat thanks to the weakness of basing progress on reputation grinds.

    FFXIV's problem is that the stats are near flat and the fights are a set of patterns. The only way to make a pattern challenging is to either make it look like something else, only show tells moments before the attack hits, or never show a tell for it at all and let people figure it out. They can make these attacks do variable amounts of damage, but from the way fights have gone the past couple of patches it is either an attack flat out kills someone if they don't mit, or it doesn't kill at all and people just ignore it, letting the healers toss an AOE heal out and everyone is great. There isn't a lot of wiggle room or go between on this since healing large amounts of HP is trivial. If the system was more about taking damage incrementally and then having to struggle to find ways to recover HP over time, then someone could do something like stack multiple different attacks that chip away at people even with healers, threatening to end the group in the long run unless people time things right. But the way it is now, all they got is a binary "live or die" type of thing.
    (2)

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