ok so remove mitigations on healers because we have tanks to mitigate?
Remove Dps from tanks/healers because we have Dps to deal damage?
I think it's perfectly fine that tanks have limited forms of healing, such as sustain, such CDs Healing allies, which actually fits tanks like PLD and GNB, It shouldn't replace healers but the reason why we have no healer runs is more of the fact that healing in this game is so low that you really don't need healers, not that tanks have some healing abilities, you can actually have tanks have healing abilities while still requiring a healer for content, both aren't mutually exclusive.
I'm unsure why we need to remove tank healing from the game, I can understand reducing it in some instances, but this idea that we suddenly need to remove all forms of tank healing makes no sense and feels like people think that removing tank healing would suddenly fix healer?
It just feels to me that people think making tank worse will fix healer, when in reality both support roles need to be more defined in the first place, instead of boring dps with healing/mitigation on the side.
Last edited by Rithy255; 12-18-2023 at 07:42 PM.
If you removed Warrior's healing, I would honestly never play tank again. The other 3 tanks suck in comparison. Dark Knight is boring, Paladin is too involved, and Gunbreaker is just a mess. I don't do endgame, so this is a casual perspective.ok so remove mitigations on healers because we have tanks to mitigate?
Remove Dps from tanks/healers because we have Dps to deal damage?
I think it's perfectly fine that tanks have limited forms of healing, such as sustain, such CDs Healing allies, which actually fits tanks like PLD and GNB, It shouldn't replace healers but the reason why we have no healer runs is more of the fact that healing in this game is so low that you really don't need healers, not that tanks have some healing abilities, you can actually have tanks have healing abilities while still requiring a healer for content, both aren't mutually exclusive.
I'm unsure why we need to remove tank healing from the game, I can understand reducing it in some instances, but this idea that we suddenly need to remove all forms of tank healing makes no sense and feels like people think that removing tank healing would suddenly fix healer?
It just feels to me that people think making tank worse will fix healer, when in reality both support roles need to be more defined in the first place, instead of boring dps with healing/mitigation on the side.
Also, yes, positionals can also die in a fire. I do them, but I watch people not do them every day to such a degree they're not something people as a whole want. Endgame people, sure, but those people aren't the majority.
That is all.
"You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."
If only FFXIV had some sort of class system where players could actively change between which play styles they want to play. That way we could have one positional heavy job for the players that enjoy positionals, some with few positionals, and others with none at all.
If only we had something like that. What a shame that we don’t.
If they trim anything else off this game, they'd have a visual novel.
ok so remove mitigations on healers because we have tanks to mitigate?
Remove Dps from tanks/healers because we have Dps to deal damage?
I think it's perfectly fine that tanks have limited forms of healing, such as sustain, such CDs Healing allies, which actually fits tanks like PLD and GNB, It shouldn't replace healers but the reason why we have no healer runs is more of the fact that healing in this game is so low that you really don't need healers, not that tanks have some healing abilities, you can actually have tanks have healing abilities while still requiring a healer for content, both aren't mutually exclusive.
I'm unsure why we need to remove tank healing from the game, I can understand reducing it in some instances, but this idea that we suddenly need to remove all forms of tank healing makes no sense and feels like people think that removing tank healing would suddenly fix healer?
It just feels to me that people think making tank worse will fix healer, when in reality both support roles need to be more defined in the first place, instead of boring dps with healing/mitigation on the side.
Fair, not all healing. It's just... weird, when I'm running an average dungeon with a Warrior and I might as well be playing DPS or not even be there because I seriously feel I'm not needed at all.
I can totally agree that warrior in dungeon runs isn't fun for healers, I think that's a issue with how warrior's sustain works in AOE, I think that's partly a Issue with how warrior's AOE ability to self heal like that is designed, while also a issue in dungeons not really hitting hard enough even when wall to wall, but warrior would most likely be busted for all types of content in AOE, The older (when warrior gets their short CD) dungeons its way way easier to tank as Warrior then any other tank, so there needs to be a nerf to the AOE healing warrior gets on mob pulls, which I know will be unpopular but I rather healers actually get to heal.
If we leave out tanks like warrior when you also look at the tanks like Dark Knight who can also get by wall to walls pretty easily now (at least in the newer dungeons) with little to no sustain, Healers don't likely need to even ogcd heal a good drk much, I've not viewed it as a really just as a healing issue, I've been playing healers and tanks and at this point in the new dungeons any tank can pretty much get the run done without a healer or little to no actual healing, PLD/GNB both do sustain in a fairly balanced way, I will say PLD leans a bit too much on the self sustain so I wouldn't mind changes there, but in general both forms of sustain should compliment healers instead of replacing them (which is mainly a thing because the lack of damage output in casual content).
I think the actual issue is more back to fight design, AOE design, Healer/tank designs with the current system have way too much ogcd, mitigations, healing in general which makes using your defensives or healing not really feel impactful, I'm not a expert on how to fix this, I just think people get the wrong idea that nerfing tanking healing to nothing will suddenly fix the game, But I can understand why people would want to actually feel important as a healer, I personally want tanks & healers to work together!, instead of healers or tanks not feeling important.
Last edited by Rithy255; 12-19-2023 at 02:09 PM.
Remove GCD healing from healers. It's actually miserable. No one wants to play healers because people like doing damage. Tanks suffered for years and now that they can self sustain and do decent damage a lot more people are willing to play them. The sad reality is a lot of people just care about feeling useful and seeing big numbers. That's just how mmos work. So let's get them invested in a dying role.
As someone who pretty much only heals or tanks I can safely say if you just made it so healers healed by doing damage rotations more players would be willing to jump in. Do we really want another stack of expansions with a healer drought. You're always waiting on them.
Maybe the new melee class will have 0 positionals to appeal to those that don’t like them or whatever.
I like them on monk anyway, no opinion on the other melee.
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