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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Positionals as an idea are decent, but in practice they mostly just end up punishing you when you can't freely get behind or on the side of a boss due to mechanics and/or aoes.
    It doesn’t make any sense to me why we can’t have Monk be a positional-heavy melee job for the players who enjoy positionals, and let the other melees have few or even no positionals. We have a job system.
    (9)

  2. #2
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ty_taurus View Post
    It doesn’t make any sense to me why we can’t have Monk be a positional-heavy melee job for the players who enjoy positionals, and let the other melees have few or even no positionals. We have a job system.
    I want all melee to have at least 3, people who don't like positionals have a world of choices out there, so they can go play those.
    But they are not entirely wrong, something has to go, either giant wall bosses or True North, preferably both.
    (2)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZiraZ View Post
    I want all melee to have at least 3, people who don't like positionals have a world of choices out there, so they can go play those.
    But they are not entirely wrong, something has to go, either giant wall bosses or True North, preferably both.
    The aspect of positionals that I really dislike in XIV is not even the mechanic itself, but that I've got no clue whether or not I hit positionals unless I'm at the right spot one gcd before.

    I know for sure the netcode makes relative positions a bit wonky (I've played with another person right next to me with the same connectivity conditions and the desync is wild), and it makes me wonder if positional hits can be affected by that or if it's relative to my client.
    (0)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Raikai View Post
    The aspect of positionals that I really dislike in XIV is not even the mechanic itself, but that I've got no clue whether or not I hit positionals unless I'm at the right spot one gcd before.

    I know for sure the netcode makes relative positions a bit wonky (I've played with another person right next to me with the same connectivity conditions and the desync is wild), and it makes me wonder if positional hits can be affected by that or if it's relative to my client.
    They just need to finish adding a slightly different sound when you land a positional, some abilities already do it but not all, they could also add a new icon for the floating text similar to crit and dh indicators.
    Either way at the end of the day it's not a big deal if you miss some due to the boss spinning, most of the time you can just 'lead' the positional once you learn how and when the boss is spinning, one could argue this is sort of equivalent to slide casting but if you don't land it really doesn't matter, I'm just happy to try and land as many as I can.
    (1)

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