And are you also thinking the rewards for roulettes should go up to account for the increased length/complexity of the roulettes?I was going to add "in 7.0" to the title, but we honestly don't need to wait for that. This is something quite simple that can be done even in a mid-patch update.
I'm just so tired of bosses melting like butter on a hot skillet. In many of my roulettes tonight there were more new players than usual, and I felt bad that they couldn't experience the fights in their entirety. Advice that's given to them about mechanics that happen later in the fight are redundant because we don't even get there. It almost feels like they are punished for not being around when the fights were new.
I'm not even asking for casual content to be more difficult. I would never do that. I'm only asking that the content be as difficult as it was intended. I believe this is fair for all players. And when I say ilv sync everything. I mean everything that is below current, but all of it. Failing groups have the echo if it really is that bad.




Not in even the slightest. My mind is on what's healthy for the game and enhancing the player experience. Not rewarding veterans for performing on a braindead level of gameplay.
OP is asking for the content to feel like it did when it released, not for it to get any harder. As it stands, things die so quickly that by the time they finish "teaching" you their mechanics and begin actually getting to the enjoyable part of the fight, it's already over.
If all you want are quick tomes, maybe join a hunt train instead. You can watch youtube shorts on your other monitor and cap on tomes in 30 minutes.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.




I assume you're referring to changes to jobs and gameplay over the years would make it impossible to make content feel like it did on release in the current day? Well, I covered this already in this thread as well. My intent is make it so bosses get to use their full range of mechanics instead of melting before the fight starts to take off.
Besides, if Unreal trials are any indication of how possible this is already simply by upscaling the fight to a certain ilv for capped players and syncing it, then I already know that by syncing players in a similar fashion for previously capped duties would accomplish exactly what I seek. And since what I seek isn't just for me and other veterans, the way jobs used to play doesn't even apply for players who are brand new to these duties. This means they get to experience these fights similar to how we did when they were new to us.
Last edited by Gemina; 11-29-2023 at 01:37 PM.
I'm one of those who'd GLADLY do older fights for the sake of doing them regardless of the rewards. I don't care about Faux Hollows rewards, but I do enjoy rediscovering the old Extreme trials at level cap.
When they first introduced it, I really thought we would get old Savage raids back down the line, not just a single trial every 3 to 4 months (more if we count end-of-expansion drought and x.0 patches), that is then rotated out and back into the vast amount of unsyncable content that gets steamrolled. One could argue that fights back then weren't designed with current job kits in mind which can lead to balancing issues regarding mitigation and damage output, which is absolutely true, but so far every Unreal trial we got was absolutely serviceable the way SE pushed them out to us.
"Fun" ("sad" would probably be more accurate) fact that I've already posted in a similar thread in the past:
There are currently
- 90 dungeons, including 32 leveling dungeons
- 84 Trials, including 38 Extremes
- 15 24-player raids
- 89 8-player raids, including 40 Savage raids
- 5 Ultimate raids
- 1 Unreal trial (since the previous ones are no longer available)
And among the more unique content:
- 6 open areas dedicated to Relics, with 2 raids with 72 players, plus a Savage version with 24 players
- 3 deep-dungeons
- 3 Variant & Criterion dungeons
- Blue Mage (which I'll count as a single piece of content for simplicity, despite having a whole lot of content to play)
(part 2 in the next post due to character limit, somehow??)
Last edited by PyaKura; 11-29-2023 at 07:04 PM.
(double post due to character limit, part 2)
Now - and I hope players who are newer to the game can understand this - imagine what a veteran player like me and most likely many others, who like a challenge and do everything on patch, might have an interest in doing for fun. I can't speak for anyone else, but I'm confident I'm not the only one in this situation. Not counting the more unique content I listed previously, if I want to enjoy the game at level cap with my current kit without feeling like I'm steamrolling the content, I am "stuck" with
1 Extreme trial
1 Unreal trial
4 Savage raids
2 Ultimate raids
That's 8 pieces of content, out of 284. Even if you only count the previously level-capped, hardest version for each type of content, that's still 157. In other words, I only enjoy doing about 5% of all current and previously level-capped content in their hardest version. Or 2.7% if we count literally every single piece of multiplayer PvE content (and technically less if I counted all of the Blue Mage instances).
Get that, I only really enjoy 2.7% of the PvE content since the game's release.
Yes, I know I can technically also do MINE runs of previous Pandaemonium raids - which I would absolutely love to! - if I want to enjoy more content at level cap, but it's incredibly difficult to get a group going (in EU at least), and the game doesn't encourage people to do so. Even then, this would barely raise the percentage of content I would enjoy.
Now I understand not everyone wants everything to be hard, and I'm not asking for the game to be this way. It's not even the OP's point. But I do think there is a cruel lack of content for veteran players who just want to enjoy the game, and so far the available content is heavily skewed towards the less... demanding? More casual? playerbase.
In my eyes, OP is being almost "too kind" (for lack of a better term) by only asking for an ilvl sync. I would ask for everything to be playable at level cap the same way Unreal content is, which is another topic entirely. But I definitely think that at least having everything be ilvl synced to bring some bite back to the older content is more than reasonable and should seriously be considered by SE.
Down the line I unironically think SE should make Dawntrail the last level (heck, ilvl??) increase and start focusing on horizontal progression. FFXIV genuinely has a ridiculous amount of content, so much so that no other "modern" game comes close (besides retail WoW, perhaps), and it's a shame to see the vast majority of it just be forgotten and unplayed as soon as the next expansions - or even patch - rolls around.
(Sorry for any typos or long-winded phrasing, English isn't my first language)
Last edited by PyaKura; 11-29-2023 at 06:40 PM.
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