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  1. #61
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Niroken View Post
    Specific dungeons/trials/enemies could benefit from this but most wouldn't. Even ilvl sync'd dungeons are pretty braindead and that is something wrong with the design of the dungeon itself. Specifically earlier dungeons where they didn't have a grasp of how the players would play the game.

    Some of the earlier encounters seem to run off of a set move script instead of HP%.
    Other way around. Most duties would benefit because most duties aren't even synced. Open up your duty finder and look at all the trials, raids, and alliance raids that are not synced. Very few of them are, and every single one of them should be. Even in casual content, these are supposed to be the significant fights in the game. The fights that canonically push the WoL to his/her limits. Mechanics tend to get more difficult to handle as the fight goes on, but right now new players don't get to experience this at all due to the battles ending before the boss can start pushing players more. A11N is such a great example of this, as I've seen Cruise Chaser just obliterate groups when he's <3% and starts throwing everything including the kitchen sink at you. Now, his fight typically ends before he even gets to use Propeller Wind. When I talk about ilv syncing fights, these are the ones that I have most in mind. Dungeons are fodder, and most are already synced anyway, be it through leveling limitations, or capped duties.
    (3)

  2. #62
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gemina View Post
    If you want to play lower level content with your full array of skills, this is already available to you through the unrestricted party option. Your rewards using this option are next to nothing, and for good reason. Because your commencing the duty at a level and/or with a party composition that it not intended for it.
    Minimum ilvl, no echo is also available to you through the Duty Finder settings.

    Whether we want to acknowledge it or not, players come in different skill levels. Making things difficult for players who already struggle at the current ilvl syncs won't encourage them to get better (which may not be physically possible for some of them). It's more likely to make them quit.
    (3)

  3. #63
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    As a side note, I know EW has (had?) a quest that actually let you choose the difficulty level. I can't recall if that happened before, but I would be interested in seeing how many people went with the easy option over the hard option. Human nature is generally going to go with the easiest path. There is a reason they have actually made dungeons "easier" in their reworks, which is why I would not expect the MINE to ever be the default.
    (0)

  4. #64
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I think they can leave dungeons as they are as much as I’d like them to sync them properly especially the capstone ones—they’re the most bottom of the hierarchy difficulty wise & was made that way for a good reason. But everything else like trials ARs & NRs? I won’t be opposed to ilv syncing.

    Then again, I’m aware ‘effort’ is sometimes considered a deadly sin in XIV lol.
    (0)

  5. #65
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    With how many times we run capstone dungeons I dont mind them being braindead easy. I want to get my tome rewards as smooth as possible tbh. Certain trials could and should get a bit of a tighter ilvl synch. They've done it for final day, they can do it for other capstone trials. This would bring trial roulette a bit in line again and I think having a bit of consistency in trial roulette would be good compared to just hoping to never get titania.

    Had they cared more about ilvl synching trials earlier, we might still have cape westwind. Min Ilvl that trial was honestly kinda neat (cursed aswell tho for being a lvl 49 trial on MINE).
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #66
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,612
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Menriq View Post
    There is a reason they have actually made dungeons "easier" in their reworks, which is why I would not expect the MINE to ever be the default.
    Except MINE virtually is the default for leveling dungeons and leveling trials.

    The problem is how disproportianate it is. The only reason it's not MINE for some of them is because gear progression is important, but it's only important in the latest expansion, so previous ones should get re-evaluated.
    (0)

  7. #67
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    They should just increase rewards for PvP so I don't need to play the weak PvE side at all.
    (0)

  8. #68
    Player
    chaotix69's Avatar
    Join Date
    Jul 2022
    Posts
    77
    Character
    Ash Kechum
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    This is a horrible idea.
    (1)

  9. #69
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Boblawblah View Post
    In your mind, is challenge the only indicator of what makes a combat encounter fun? Because it's not for me.

    <Quote clipped for post length>
    As SomeGuy22 said, you liked the meme, not the content. This comes at the cost of the story. Rhitatyn was actually my favourite Garlean character back in ARR, I really liked what he added as an antagonist so it saddened me that he became a joke that many newer players forgot because the fight was so blink and you'll miss it that it kind of sucked away any interest in the surrounding cutscenes for them (this is something that has come up in conversation with friends).

    Now in the case of Cape Westwind they converted it into what imo is one of the best solo duties in the game, so happy ending, but they can't exactly do this with every duty that is having these problems.

    Somebody mentioned Final Day and that's a perfect example of what's being talked about. It had a huge problem as a lot of the second phase and dialogue was skipped. So SE give it an ilvl sync of 570, 30 ilvls over the minimum requirement (I know minimum ilvl keeps getting brought up but going that far isn't actually necessary) and 10-15 ilvls above what most newbies have when they reach it. It's still going to be a bit easier than on release most of the time but it's no longer an abridged version of the fight. Do you feel this was a bad move on SE's part? Have you tried it since the ilvl sync was added and if so does it make it an unfun nightmare for you?

    There's been a lot of discussion of new player experience (I even went there with Cape Westwind) but I'll be honest I as a veteran I'm always disappointed at entire chunks of fights getting skipped. I miss the full mechanics of the first two bosses of Syrcus Tower.

    These were not hard mechanics, by the way. Scylla's Daybreak phase was akin to the last boss of Labyrinth, you needed at least 4 players on each of three platforms and anyone not on the platforms got petrified (not killed). Glaysa Labola's missing phase just requires killing adds and then hopping between the outer platforms with a single add on each on. It does as a certain degree of variety and spectacle to these fights.

    This is also already happening in Aglaia. The final boss is particularly bad. It generally skips two to three major mechanics, one of which is the most visually impressive moment of the raid.

    I'll be honest I think catering the bulk of the games content to people who want to do that content as little as possible. I honestly think far more people would just adjust to the new normal than would stop playing and people are also not considering players who leave because they find the bulk of content unfulfilling. There is harder content like extremes, savage, etc, but the few players I've know who only do that content throughout the years generally end up quitting for other games because that doesn't fill enough time.
    (5)

  10. #70
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    Minimum ilvl, no echo is also available to you through the Duty Finder settings.

    Whether we want to acknowledge it or not, players come in different skill levels. Making things difficult for players who already struggle at the current ilvl syncs won't encourage them to get better (which may not be physically possible for some of them). It's more likely to make them quit.
    That comment was made in response to having full access to skills in lower level content. It's not comparable. I have specifically made this request in lieu of the braindead roulettes we currently do in comparison to the difficulty of the content on release day. I really should not have to spell this out, and the back and forth rhetoric of min ilv no echo vs. the unrestricted options are not relevant. Players doing a duty their first time are matched up with players queued in the roulette. It has to be this way because the old content is no longer relevant, and these players do not have the luxury of being able to clear the fight when it was current. They are essentially punished for being late. I don't think it is fair to require them to start a PF using min lv no echo to complete their duty and progress the story.

    This is all about compromise, fairness, and what is healthy for the game long term. The demands of players of content as it was released IS fair. I'm not even asking for difficulty to be bumped up, only to return to what it once was.
    (5)

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