That's not what artificial means. Using your own logic, I can just as easily tell you that job design is fine as it is and attempts to adjust them in any way is artificial. Slowing the time it takes to complete these duties is not the intent behind implementing this feature, but it is a coincidence, which is why I understand how someone may not favor this change. But this isn't about feelings. It's about what is fair, and if you continue to fail to see this I cannot sympathize with your boredom.
Now, if you want to talk about lack of engagement with the game, I am someone who takes issue with encounter design leading to lack of engagement. And I agree with you that job design and encounter design coincide with each other. One cannot be addressed without addressing the other. However, neither of these are the topic of this thread. I'm not asking for job design to be changed. I'm not asking for encounter design to be changed. I am specifically asking for the fights in this game to play out in order to make them more meaningful, especially to those who are new to the duties. I'm not thinking about myself. I am thinking about them, and have been this entire time. Do you understand this?
There is a bit of a fallacy here though, and that is it is difficult to argue that encounters are not engaging if not allowed to see them through their entirety. If you want a relatable experience when it comes to job design, go out there and practice your rotation on a dummy. Get it down to where it is second nature. Then go out there and kill just a regular mob. What happens when you do this? The mob dies before you can even finish your rotation, doesn't it? Probably even before you can enter your burst phase. However, when you engage with a FATE boss, or your weekly mark, all of a sudden you can use your entire rotation and it feels so much better to be able to do this.
If you want to put yourself in the same position as new players and players actively doing the roulettes with job design in mind, go out there and endlessly kill normal mobs that can't even survive your burst phase.



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